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Searched defs:program (Results 1 – 7 of 7) sorted by relevance

/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
Degl_core.cpp256 GLuint program; in CreateProgram() local
/test/xts/acts/arkui/ace_ets_module_ui/ace_ets_module_platform/ace_ets_module_platform_api20/entry/src/main/cpp/render/
DEGLRender.cpp46 GLuint program = glCreateProgram(); in createShaderProgram() local
/test/xts/acts/multimedia/media/media_ndk_standard/LowPowerPlayerNDK/entry/src/main/cpp/render/
Degl_core.cpp324 GLuint program = glCreateProgram(); in CreateProgram() local
/test/xts/acts/arkui/ace_c_arkui_test_api18/entry/src/main/cpp/render/
DEGLRender.cpp58 GLuint program = glCreateProgram(); in createShaderProgram() local
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp1447 GLuint program = glCreateProgram(); in GLDispatchCompute() local
1478 GLuint program = glCreateProgram(); in GLDispatchComputeIndirect() local
2479 GLuint program = glCreateProgram(); in GLGetProgramBinary() local
2506 GLuint program = glCreateProgram(); in GLGetProgramInfoLog() local
2530 GLuint program = glCreateProgram(); in GLGetProgramInterfaceiv() local
2543 GLuint program = glCreateProgram(); in GLGetProgramiv() local
2571 GLuint program = glCreateProgram(); in GLGetProgramResourceIndex() local
2591 GLuint program = glCreateProgram(); in GLGetProgramResourceiv() local
2624 GLuint program = glCreateProgram(); in GLGetProgramResourceLocation() local
2644 GLuint program = glCreateProgram(); in GLGetProgramResourceName() local
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/test/xts/acts/arkui/ace_c_arkui_test_api15XC/entry/src/main/cpp/render/
Degl_core.cpp552 GLuint program = glCreateProgram(); in CreateProgram() local
/test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/
Dgles3ndk.cpp1257 … GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); in GLUseProgramStages() local
1631 … GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); in GLGetProgramPipelineInfoLog() local
1647 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetActiveUniform() local
1667 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformBlockiv() local
1681 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformBlockName() local
1698 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformsiv() local
1712 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformfv() local
1725 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformiv() local
1738 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformuiv() local