Searched defs:program (Results 1 – 7 of 7) sorted by relevance
| /test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
| D | egl_core.cpp | 256 GLuint program; in CreateProgram() local
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| /test/xts/acts/arkui/ace_ets_module_ui/ace_ets_module_platform/ace_ets_module_platform_api20/entry/src/main/cpp/render/ |
| D | EGLRender.cpp | 46 GLuint program = glCreateProgram(); in createShaderProgram() local
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| /test/xts/acts/multimedia/media/media_ndk_standard/LowPowerPlayerNDK/entry/src/main/cpp/render/ |
| D | egl_core.cpp | 324 GLuint program = glCreateProgram(); in CreateProgram() local
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| /test/xts/acts/arkui/ace_c_arkui_test_api18/entry/src/main/cpp/render/ |
| D | EGLRender.cpp | 58 GLuint program = glCreateProgram(); in createShaderProgram() local
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| /test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
| D | gles3ndk.cpp | 1447 GLuint program = glCreateProgram(); in GLDispatchCompute() local 1478 GLuint program = glCreateProgram(); in GLDispatchComputeIndirect() local 2479 GLuint program = glCreateProgram(); in GLGetProgramBinary() local 2506 GLuint program = glCreateProgram(); in GLGetProgramInfoLog() local 2530 GLuint program = glCreateProgram(); in GLGetProgramInterfaceiv() local 2543 GLuint program = glCreateProgram(); in GLGetProgramiv() local 2571 GLuint program = glCreateProgram(); in GLGetProgramResourceIndex() local 2591 GLuint program = glCreateProgram(); in GLGetProgramResourceiv() local 2624 GLuint program = glCreateProgram(); in GLGetProgramResourceLocation() local 2644 GLuint program = glCreateProgram(); in GLGetProgramResourceName() local [all …]
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| /test/xts/acts/arkui/ace_c_arkui_test_api15XC/entry/src/main/cpp/render/ |
| D | egl_core.cpp | 552 GLuint program = glCreateProgram(); in CreateProgram() local
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| /test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/ |
| D | gles3ndk.cpp | 1257 … GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); in GLUseProgramStages() local 1631 … GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); in GLGetProgramPipelineInfoLog() local 1647 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetActiveUniform() local 1667 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformBlockiv() local 1681 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformBlockName() local 1698 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); in GLGetActiveUniformsiv() local 1712 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformfv() local 1725 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformiv() local 1738 GLuint program = initProgram(vertexSource, fragmentSource); in GLGetnUniformuiv() local
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