Searched defs:programD3D (Results 1 – 10 of 10) sorted by relevance
27 ProgramD3D &programD3D, in GenerateComputeShaderForImage2DBindSignature()
160 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive()
699 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup()856 ProgramD3D &programD3D, in generateShaderForImage2DBindSignature()
358 ProgramD3D &programD3D, in generateComputeShaderForImage2DBindSignature()
126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() local203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout() local
57 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() local882 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() local951 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDispatchCallProgramRecompilation() local
188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout()602 const ProgramD3D &programD3D, in updateBuffer()3501 ProgramD3D *programD3D) in applyComputeUniforms()
1696 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() local1756 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() local1856 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements() local
110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration() local
1756 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() local1807 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms()3078 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawElements() local3108 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawArrays() local3214 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in applyTextures() local