Searched defs:referenceLength (Results 1 – 2 of 2) sorted by relevance
830 …const GLint referenceLength = (GLint)std::string(brokenShader).length() + 1; // including the null… in test() local850 …const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length() + 1; // including the … in test() local867 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length(); in test() local1552 const GLint referenceLength = (GLint)std::string(uniformNames[ndx]).length() + 1; in test() local1573 const GLint referenceLength = (GLint)std::string(uniformNames[ndx]).length(); in test() local2018 const GLint referenceLength = (GLint)std::string(longest_output).length() + 1; in test() local
668 …const GLint referenceLength = (GLint)std::string(brokenShader).length() + 1; // including the null… in test() local688 …const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length() + 1; // including the … in test() local705 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length(); in test() local