Searched defs:renderCommands (Results 1 – 5 of 5) sorted by relevance
127 CommandAllocator renderCommands = std::move(mPendingCommands); in ExitRenderPass() local
245 …stRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderCommands) in generateBaseClearAndDepthCommands()
5621 const TestConfig::RenderTypes renderCommands[] = in addAttachmentTests() local5983 const TestConfig::RenderTypes renderCommands[] = in addAttachmentAllocationTests() local
5646 const TestConfig::RenderTypes renderCommands[] = in addAttachmentTests() local6015 const TestConfig::RenderTypes renderCommands[] = in addAttachmentAllocationTests() local