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Searched defs:renderDataStoreMgr (Results 1 – 24 of 24) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_staging.cpp115 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
129 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_fullscreen_generic.cpp137 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
158 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in GetPsoHandle() local
Drender_node_end_frame_staging.cpp48 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_compute_generic.cpp158 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
186 const auto& renderDataStoreMgr = renderNodeContextMgr.GetRenderDataStoreManager(); in GetPsoHandle() local
Drender_node_shader_passes_generic.cpp97 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
126 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_back_buffer.cpp90 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_camera_post_process_controller.cpp111 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in InitNode() local
143 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
Drender_node_morph.cpp80 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
154 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_create_default_camera_gpu_images.cpp91 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in UpdateRenderTargets() local
Drender_node_default_shadows_blur.cpp79 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
126 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_lights.cpp98 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_environment_blender.cpp101 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
155 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_weather_simulation.cpp97 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_material_objects.cpp190 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
211 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_depth_render_slot.cpp105 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
124 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_camera_controller.cpp639 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in InitNode() local
666 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
1241 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in UpdateLightBuffer() local
Drender_node_default_material_deferred_shading.cpp145 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_default_env.cpp189 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_camera_weather.cpp156 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
Drender_node_default_cameras.cpp216 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
Drender_node_camera_single_post_process.cpp245 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
Drender_node_default_material_render_slot.cpp238 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
Drender_data_store_manager.cpp210 …rDataStoreManager::RenderNodeRenderDataStoreManager(const RenderDataStoreManager& renderDataStoreM… in RenderNodeRenderDataStoreManager()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp195 const auto& renderDataStoreMgr = renderNodeContextMgr.GetRenderDataStoreManager(); in GetSceneRenderDataStores() local