| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_staging.cpp | 115 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 129 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_fullscreen_generic.cpp | 137 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local 158 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in GetPsoHandle() local
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| D | render_node_end_frame_staging.cpp | 48 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_compute_generic.cpp | 158 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local 186 const auto& renderDataStoreMgr = renderNodeContextMgr.GetRenderDataStoreManager(); in GetPsoHandle() local
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| D | render_node_shader_passes_generic.cpp | 97 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 126 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_back_buffer.cpp | 90 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_camera_post_process_controller.cpp | 111 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in InitNode() local 143 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
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| D | render_node_morph.cpp | 80 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 154 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_create_default_camera_gpu_images.cpp | 91 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in UpdateRenderTargets() local
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| D | render_node_default_shadows_blur.cpp | 79 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 126 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_lights.cpp | 98 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_environment_blender.cpp | 101 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 155 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_weather_simulation.cpp | 97 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_material_objects.cpp | 190 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 211 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_depth_render_slot.cpp | 105 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 124 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_camera_controller.cpp | 639 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in InitNode() local 666 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local 1241 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in UpdateLightBuffer() local
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| D | render_node_default_material_deferred_shading.cpp | 145 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_default_env.cpp | 189 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_camera_weather.cpp | 156 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
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| D | render_node_default_cameras.cpp | 216 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| D | render_node_camera_single_post_process.cpp | 245 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in PreExecuteFrame() local
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| D | render_node_default_material_render_slot.cpp | 238 const auto& renderDataStoreMgr = renderNodeContextMgr_->GetRenderDataStoreManager(); in ExecuteFrame() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
| D | render_data_store_manager.cpp | 210 …rDataStoreManager::RenderNodeRenderDataStoreManager(const RenderDataStoreManager& renderDataStoreM… in RenderNodeRenderDataStoreManager()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.cpp | 195 const auto& renderDataStoreMgr = renderNodeContextMgr.GetRenderDataStoreManager(); in GetSceneRenderDataStores() local
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