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Searched defs:renderHash (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_depth_render_slot.cpp60 inline uint64_t HashShaderAndSubmesh(const uint64_t shaderDataHash, const uint32_t renderHash) in HashShaderAndSubmesh()
199 const uint32_t renderHash = currMaterialFlags.renderHash; in RenderSubmeshes() local
Drender_node_default_shadow_render_slot.cpp60 … const uint64_t shaderDataHash, const uint32_t renderHash, const GraphicsState::InputAssembly& ia) in HashShaderAndSubmesh()
Drender_node_default_material_render_slot.cpp101 inline uint64_t HashShaderDataAndSubmesh(const uint64_t shaderDataHash, const uint32_t renderHash, in HashShaderDataAndSubmesh()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
Drender_data_store_default_material.cpp1400 const uint32_t renderHash = in FillSubmeshImpl() local