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Searched defs:renderMeshComponent (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dpicking.cpp401 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
453 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
Dscene_util.cpp428 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local
431 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dskinning_system.cpp279 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local
Drender_system.cpp1263 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderMeshComponentBatch() local
1361 void RenderSystem::ProcessSingleRenderMesh(const uint32_t sceneId, Entity renderMeshComponent) in ProcessSingleRenderMesh()
1395 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local
1407 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local