Searched defs:renderMeshComponent (Results 1 – 4 of 4) sorted by relevance
401 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local453 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
428 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local431 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local
279 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local
1263 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderMeshComponentBatch() local1361 void RenderSystem::ProcessSingleRenderMesh(const uint32_t sceneId, Entity renderMeshComponent) in ProcessSingleRenderMesh()1395 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local1407 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local