Searched defs:renderPassEncoder (Results 1 – 12 of 12) sorted by relevance
223 wgpu::RenderPassEncoder renderPassEncoder = in TestRenderPassDraw() local251 wgpu::RenderPassEncoder renderPassEncoder = in TestRenderPassDrawIndexed() local671 wgpu::RenderPassEncoder renderPassEncoder = in TEST_F() local690 wgpu::RenderPassEncoder renderPassEncoder = in TEST_F() local709 wgpu::RenderPassEncoder renderPassEncoder = in TEST_F() local728 wgpu::RenderPassEncoder renderPassEncoder = in TEST_F() local
713 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F() local746 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F() local778 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F() local
1477 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TestRenderPassBindGroup() local1580 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() local1945 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() local2003 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() local
306 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TestDraw() local
39 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor); in TestBeginRenderPass() local
218 wgpu::RenderPassEncoder renderPassEncoder = in TEST_P() local240 wgpu::RenderPassEncoder renderPassEncoder = in TEST_P() local306 wgpu::RenderPassEncoder renderPassEncoder = in TEST_P() local365 wgpu::RenderPassEncoder renderPassEncoder = in TEST_P() local
203 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_P() local
134 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in EncodeRenderPassForTest() local409 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_P() local486 wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); in TEST_P() local
578 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in CheckDrawsGreen() local641 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in WriteIntoStorageTextureInRenderPass() local
88 wgpu::RenderPassEncoder renderPassEncoder = in ValidateCreateRenderPipelineAsync() local301 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() local
994 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPass); in TEST_P() local
492 auto renderPassEncoder = fCommandEncoder.BeginRenderPass(&wgpuIntermediateRenderPassDesc); in loadMSAAFromResolveAndBeginRenderPassEncoder() local