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Searched defs:renderShape (Results 1 – 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/shape/
Drosen_render_shape_container.cpp101 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in Paint() local
135 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in Paint() local
168 if (auto renderShape = AceType::DynamicCast<RosenRenderShape>(node)) { in GetShapeChild() local
233 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in BitmapMesh() local
Drender_shape.h36 auto renderShape = weak.Upgrade(); in OnAttachContext() local
/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
Dshape_composed_element.cpp74 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetWidth() local
86 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetHeight() local