Searched defs:renderTargetView (Results 1 – 12 of 12) sorted by relevance
47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()129 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local173 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local
68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget()84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget()103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local
49 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()94 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()135 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local197 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local
71 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget()88 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget()108 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local
124 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
39 wgpu::TextureView renderTargetView = renderTarget.CreateView(&renderTargetViewDesc); in DoSingleTest() local
142 wgpu::TextureView renderTargetView; member in DepthClampingTest
631 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local721 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local798 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
140 wgpu::TextureView renderTargetView; member in RenderPassLoadOpTests
364 wgpu::TextureView renderTargetView; member in DepthStencilStateTest
146 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TestOcclusionQueryWithDepthStencilTest() local
203 ID3D11RenderTargetView **renderTargetView) in CreateResource()