Searched defs:renderText (Results 1 – 12 of 12) sorted by relevance
71 auto renderText = GetRenderText(); in GetTextAlign() local79 auto renderText = GetRenderText(); in GetTextOverflow() local87 auto renderText = GetRenderText(); in GetMaxLines() local95 auto renderText = GetRenderText(); in GetLineHeight() local103 auto renderText = GetRenderText(); in GetTextDecoration() local118 auto renderText = GetRenderText(); in GetBaseLineOffset() local126 auto renderText = GetRenderText(); in GetTextCase() local134 auto renderText = GetRenderText(); in GetTextFontColor() local142 auto renderText = GetRenderText(); in GetTextFontSize() local150 auto renderText = GetRenderText(); in GetTextFontStyle() local[all …]
87 auto renderText = GetRenderText(); in GetTextFontColor() local95 auto renderText = GetRenderText(); in GetTextFontSize() local103 auto renderText = GetRenderText(); in GetTextFontStyle() local111 auto renderText = GetRenderText(); in GetTextFontWeight() local119 auto renderText = GetRenderText(); in GetTextFontFamily() local
112 auto renderText = AceType::DynamicCast<RenderText>(text->GetRenderNode()); in RegisterChangeEndListener() local118 auto renderText = text.Upgrade(); in RegisterChangeEndListener() local165 auto renderText = AceType::DynamicCast<RenderText>(text->GetRenderNode()); in BuildCardCalendar() local
148 void SetCardTitle(const RefPtr<RenderText>& renderText) in SetCardTitle()
91 void TabBarSizeAnimation::ChangeItemProp(const RefPtr<RenderText>& renderText, const ItemAnimationP… in ChangeItemProp()
252 const std::string& text, const TextStyle& textStyle, RefPtr<RenderText>& renderText) in CalculateTextSize()
304 …hared_ptr<Rosen::Typography> paragraph, const Offset& offset, const RefPtr<RenderText>& renderText) in DrawText()
296 auto renderText = AceType::DynamicCast<RenderText>(text); in GetRenderText() local
396 Size RosenRenderSwitch::CalculateTextSize(const std::string& text, RefPtr<RenderText>& renderText) in CalculateTextSize()
272 auto renderText = AceType::DynamicCast<RenderText>(textComponent->CreateRenderNode()); in CreateRenderButton() local
309 auto renderText = AceType::Claim(this); in OnTouchTestHit() local
398 auto renderText = weakText_.Upgrade(); in UpdateWeakText() local