Home
last modified time | relevance | path

Searched defs:repeatEvent (Results 1 – 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/image_animator/
Dimage_animator_event_hub.h63 void SetRepeatEvent(const AnimatorEvent& repeatEvent) in SetRepeatEvent()
Dcontrolled_animator.cpp93 void ControlledAnimator::AddRepeatListener(AnimatorEvent repeatEvent) in AddRepeatListener()
Dimage_animator_pattern.cpp455 auto repeatEvent = eventHub->GetRepeatEvent(); in UpdateEventCallback() local
/foundation/arkui/ace_engine/frameworks/core/components/image/
Dimage_animator_element.cpp359 auto repeatEvent = imageAnimatorController->GetRepeatEvent(); in UpdateCallbackAndFunc() local
362 …[repeatEvent, weakContext = context_] { AceAsyncEvent<void()>::Create(repeatEvent, weakContext)();… in UpdateCallbackAndFunc() local
Dimage_animator_component.h97 void SetRepeatEvent(const EventMarker& repeatEvent) in SetRepeatEvent()
/foundation/arkui/ace_engine/test/mock/core/pattern/
Dmock_controlled_animator.cpp82 void ControlledAnimator::AddRepeatListener(AnimatorEvent repeatEvent) in AddRepeatListener()
/foundation/arkui/ace_engine/test/unittest/core/pattern/image_animator/
Dimage_animator_test_ng.cpp689 auto repeatEvent = [&repeatFlag]() { repeatFlag = !repeatFlag; }; in __anone726f6990702() variable