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Searched defs:requireCommittedMemory (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12MemAlloc.cpp4246 const bool requireCommittedMemory = defaultPoolIndex == UINT32_MAX; in CreateResource() local
4345 bool requireCommittedMemory = (defaultPoolIndex == UINT32_MAX); in AllocateMemory() local