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Searched defs:samplerHandle (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/m133/src/gpu/ganesh/glsl/
DGrGLSLShaderBuilder.cpp102 SamplerHandle samplerHandle, in appendTextureLookup()
109 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup()
120 SamplerHandle samplerHandle, in appendTextureLookupAndBlend()
133 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad()
/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp108 SamplerHandle samplerHandle, in appendTextureLookup()
115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup()
126 SamplerHandle samplerHandle, in appendTextureLookupAndBlend()
149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad()
/third_party/skia/m133/src/gpu/ganesh/vk/
DGrVkMSAALoadManager.cpp106 GrVkDescriptorSetManager::Handle samplerHandle; in createMSAALoadProgram() local
/third_party/skia/src/gpu/vk/
DGrVkMSAALoadManager.cpp86 GrVkDescriptorSetManager::Handle samplerHandle; in createMSAALoadProgram() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp1261 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()