Searched defs:samplerObject (Results 1 – 5 of 5) sorted by relevance
221 Sampler *samplerObject = mSamplerNameSpace.remove(sampler); in deleteSampler() local342 Sampler *samplerObject = new Sampler(sampler); in checkSamplerAllocation() local
1298 Sampler* samplerObject = getSampler(sampler); in bindSampler() local1764 Sampler *samplerObject = getSampler(sampler); in samplerParameteri() local1787 Sampler *samplerObject = getSampler(sampler); in samplerParameterf() local1810 Sampler *samplerObject = getSampler(sampler); in getSamplerParameteri() local1833 Sampler *samplerObject = getSampler(sampler); in getSamplerParameterf() local3160 Sampler *samplerObject = mState.sampler[textureUnit]; in applyTextures() local
3047 Sampler *const samplerObject = in samplerParameteri() local3054 Sampler *const samplerObject = in samplerParameteriv() local3061 Sampler *const samplerObject = in samplerParameterIiv() local3068 Sampler *const samplerObject = in samplerParameterIuiv() local3099 Sampler *const samplerObject = in samplerParameterf() local3106 Sampler *const samplerObject = in samplerParameterfv() local3121 const Sampler *const samplerObject = in getSamplerParameteriv() local3128 const Sampler *const samplerObject = in getSamplerParameterIiv() local3135 const Sampler *const samplerObject = in getSamplerParameterIuiv() local3169 const Sampler *const samplerObject = in getSamplerParameterfv() local
3232 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures() local
2785 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTexturesForSRVs() local