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Searched defs:sampler_type (Results 1 – 25 of 39) sorted by relevance

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/third_party/skia/third_party/externals/tint/src/inspector/
Dtest_inspector_builder.h378 const ast::Sampler* sampler_type() { in sampler_type() function
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderTextureImageSamplesTests.cpp226 void ShaderTextureImageSamplesTestBase::executeFunctionalTest(const _sampler_type& sampler_type, in executeFunctionalTest()
629 _sampler_type sampler_type = (_sampler_type)n_sampler_type; in iterate() local
/third_party/mesa3d/src/compiler/
Dbuiltin_types.py15 def sampler_type(name, gl_type, base_type, dim, shadow, array, sampled_type): function
/third_party/mesa3d/src/amd/common/nir/
Dac_nir_meta_ps_resolve.c56 const struct glsl_type *sampler_type = in ac_create_resolve_ps() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1766 samplerType sampler_type) in checkUniformAndResourceApi()
1937 void TextureCubeMapArraySamplingTest::getAttributes(samplerType sampler_type, in getAttributes()
2020 void TextureCubeMapArraySamplingTest::getColorType(samplerType sampler_type, const glw::GLchar*& ou… in getColorType()
2075 void TextureCubeMapArraySamplingTest::getColorType(samplerType sampler_type, const glw::GLchar*& ou… in getColorType()
2115 void TextureCubeMapArraySamplingTest::getPassThroughFragmentShaderCode(samplerType sampler_type, in getPassThroughFragmentShaderCode()
2155 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode()
2220 samplerType sampler_type, std::string& out_tesselation_evaluation_shader_code) in getPassThroughTesselationEvaluationShaderCode()
2264 … TextureCubeMapArraySamplingTest::getPassThroughVertexShaderCode(const samplerType& sampler_type, in getPassThroughVertexShaderCode()
2344 …id TextureCubeMapArraySamplingTest::getSamplingComputeShaderCode(const samplerType& sampler_type, in getSamplingComputeShaderCode()
2480 …id TextureCubeMapArraySamplingTest::getSamplingFragmentShaderCode(const samplerType& sampler_type, in getSamplingFragmentShaderCode()
[all …]
/third_party/mesa3d/src/amd/vulkan/meta/
Dradv_meta_blit.c70 const struct glsl_type *sampler_type = in build_nir_copy_fragment_shader() local
102 const struct glsl_type *sampler_type = in build_nir_copy_fragment_shader_depth() local
134 const struct glsl_type *sampler_type = in build_nir_copy_fragment_shader_stencil() local
Dradv_meta_resolve_cs.c36 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_ba… in build_resolve_compute_shader() local
102 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, img_bas… in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_resolve_fs.c22 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_ba… in build_resolve_fragment_shader() local
100 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_ba… in build_depth_stencil_resolve_fragment_shader() local
Dradv_meta_fmask_copy.c13 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_T… in build_fmask_copy_compute_shader() local
Dradv_meta_blit2d.c325 const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT); in build_nir_texel_fetch() local
358 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_… in build_nir_buffer_fetch() local
/third_party/vk-gl-cts/external/openglcts/modules/gles32/
Des32cCopyImageTests.cpp181 bool IntegerTexTest::verify(glw::GLuint texture_name, glw::GLuint sampler_type) in verify()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_jit_types.c200 LLVMTypeRef sampler_type; in lp_build_create_jit_sampler_type() local
279 LLVMTypeRef texture_type, sampler_type, image_type, buffer_type; in lp_build_jit_resources_type() local
508 LLVMTypeRef sampler_type = LLVMGetElementType(sampler_ptr_type); in LP_BUILD_LLVM_TEXTURE_MEMBER() local
/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_deint_filter_cs.c31 const struct glsl_type *sampler_type = in create_deint_shader() local
Dvl_compositor_cs.c99 const struct glsl_type *sampler_type = in cs_create_shader() local
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp391 const struct glsl_type *sampler_type = in get_stencil_resolve_fs() local
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_nir.c342 const struct glsl_type *sampler_type = in compile_setupinst() local
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_scan.h69 uint8_t sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */ member
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp7732 const glsl_type *sampler_type) in _textureSize()
7757 const glsl_type *sampler_type) in _textureSamples()
7797 const glsl_type *sampler_type, in _texture()
7920 const glsl_type *sampler_type, in _textureCubeArrayShadow()
7977 const glsl_type *sampler_type, in _texelFetch()
8100 const glsl_type *sampler_type, in _textureQueryLod()
8119 const glsl_type *sampler_type) in _textureQueryLevels()
8135 const glsl_type *sampler_type, in _textureSamplesIdentical()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1288 nir_alu_type sampler_type = in ttn_tex() local
1464 nir_alu_type sampler_type = in ttn_txq() local
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.c786 const struct glsl_type *sampler_type = in load_texture() local
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c2348 const struct glsl_type *sampler_type = in get_texel_buffer_copy_fs() local
3680 const struct glsl_type *sampler_type = in build_nir_tex_op_read() local
3734 const struct glsl_type *sampler_type = in build_nir_tex_op_ms_resolve() local
3770 const struct glsl_type *sampler_type = in build_nir_tex_op_ms_read() local
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c320 BYTE sampler_type; member
2181 d3dstt_to_tgsi_tex(BYTE sampler_type) in d3dstt_to_tgsi_tex()
2194 d3dstt_to_tgsi_tex_shadow(BYTE sampler_type) in d3dstt_to_tgsi_tex_shadow()
2220 sm1_sampler_type_name(BYTE sampler_type) in sm1_sampler_type_name()
/third_party/spirv-tools/test/opt/
Dinstruction_test.cpp683 Instruction* sampler_type = context->get_def_use_mgr()->GetDef(7); in TEST_F() local
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_surface.c892 const struct glsl_type *sampler_type = in nv50_blitter_make_fp() local
/third_party/skia/third_party/externals/spirv-tools/test/opt/
Dinstruction_test.cpp688 Instruction* sampler_type = context->get_def_use_mgr()->GetDef(7); in TEST_F() local

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