Searched defs:shaderFragment (Results 1 – 2 of 2) sorted by relevance
275 static GLuint shaderFragment = INT_INIT_VAL; variable309 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLActiveShaderProgram() local390 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLBeginTransformFeedback() local508 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLBindProgramPipeline() local1392 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLDetachShader() local1793 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLEndTransformFeedback() local2121 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetActiveAttrib() local2150 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetAttachedShaders() local2174 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetAttribLocation() local2298 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetFragDataLocation() local[all …]
275 static GLuint shaderFragment = INT_INIT_VAL; variable