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Searched defs:shaderFragment (Results 1 – 2 of 2) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp275 static GLuint shaderFragment = INT_INIT_VAL; variable
309 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLActiveShaderProgram() local
390 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLBeginTransformFeedback() local
508 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLBindProgramPipeline() local
1392 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLDetachShader() local
1793 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLEndTransformFeedback() local
2121 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetActiveAttrib() local
2150 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetAttachedShaders() local
2174 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetAttribLocation() local
2298 GLuint shaderFragment = esLoadShader(GL_FRAGMENT_SHADER, fragmentShaderSource); in GLGetFragDataLocation() local
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/test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/
Dgles3ndk.cpp275 static GLuint shaderFragment = INT_INIT_VAL; variable