| /third_party/skia/m133/src/gpu/ganesh/tessellate/ |
| D | PathTessellator.cpp | 47 const SkMatrix& shaderMatrix, in write_curve_patches() 94 const SkMatrix& shaderMatrix, in write_wedge_patches() 169 const SkMatrix& shaderMatrix, in prepareWithTriangles() 256 const SkMatrix& shaderMatrix, in prepare()
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| D | StrokeTessellator.cpp | 51 const SkMatrix& shaderMatrix, in write_fixed_count_patches() 166 const SkMatrix& shaderMatrix, in prepare()
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| D | PathTessellator.h | 112 const SkMatrix& shaderMatrix, in prepare()
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| /third_party/skia/m133/src/gpu/graphite/render/ |
| D | TessellateStrokesRenderStep.cpp | 160 SkMatrix shaderMatrix = params.transform(); in writeVertices() local
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| /third_party/skia/src/gpu/tessellate/ |
| D | PathTessellator.h | 89 const SkMatrix& shaderMatrix, in prepare()
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| D | PathCurveTessellator.cpp | 38 const SkMatrix& shaderMatrix, in writePatches()
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| D | PathWedgeTessellator.cpp | 137 const SkMatrix& shaderMatrix, in writePatches()
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| D | StrokeFixedCountTessellator.cpp | 240 const SkMatrix& shaderMatrix, in prepare()
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| D | StrokeHardwareTessellator.cpp | 700 const SkMatrix& shaderMatrix, in prepare()
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| /third_party/skia/src/gpu/ops/ |
| D | PathStencilCoverOp.cpp | 140 const SkMatrix& shaderMatrix = SkMatrix::I(); in prePreparePrograms() local
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| /third_party/skia/m133/src/gpu/ganesh/ops/ |
| D | PathStencilCoverOp.cpp | 172 const SkMatrix& shaderMatrix = SkMatrix::I(); in prePreparePrograms() local
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| /third_party/skia/m133/tools/viewer/ |
| D | PathTessellatorsSlide.cpp | 79 const SkMatrix& shaderMatrix = SkMatrix::I(); in onPrepare() local
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| /third_party/skia/samplecode/ |
| D | SamplePathTessellators.cpp | 83 const SkMatrix& shaderMatrix = SkMatrix::I(); in onPrepare() local
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| /third_party/skia/modules/skottie/src/effects/ |
| D | FractalNoiseEffect.cpp | 428 SkMatrix shaderMatrix() const { in shaderMatrix() function in skottie::internal::__anonae8e78f40111::FractalNoiseAdapter
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| /third_party/skia/m133/modules/skottie/src/effects/ |
| D | FractalNoiseEffect.cpp | 468 SkMatrix shaderMatrix() const { in shaderMatrix() function in skottie::internal::__anonf95c75c70111::FractalNoiseAdapter
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