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Searched defs:shaderStorageBuffer (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DShaderStorageBufferTest.cpp79 GLBuffer shaderStorageBuffer[2]; in runMatrixTest() local
123 GLBuffer shaderStorageBuffer[2]; in runVectorTest() local
286 GLBuffer shaderStorageBuffer; in TEST_P() local
350 GLBuffer shaderStorageBuffer; in TEST_P() local
463 GLBuffer shaderStorageBuffer; in TEST_P() local
561 GLBuffer shaderStorageBuffer; in TEST_P() local
1085 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1200 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1283 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1386 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
[all …]
DComputeShaderTest.cpp3897 GLBuffer shaderStorageBuffer; in TEST_P() local
3959 GLBuffer shaderStorageBuffer; in TEST_P() local
DGLSLTest.cpp4394 GLBuffer shaderStorageBuffer; in TEST_P() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp956 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3726 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in syncShaderStorageBuffersForShader() local
DRenderer11.cpp4281 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage() local