Searched defs:shadersExecutions (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
| D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 357 …VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const deUint32& shadersExecutions) in executeComputePipeline() 431 …orSetLayout, MultiQueues& queues, const VkRenderPass& renderPass, const deUint32 shadersExecutions) in executeGraphicPipeline() 527 …ptorSetLayout& descriptorSetLayout, MultiQueues& queues, const vector<deUint32>& shadersExecutions) in ThreadGroupThread() 650 MultiQueues& queues, const vector<deUint32>& shadersExecutions) in CreateComputeThread() 689 … MultiQueues& queues, const VkRenderPass& renderPass, const vector<deUint32>& shadersExecutions) in CreateGraphicThread() 729 PipelineCacheComputeTestInstance (Context& context, const vector<deUint32>& shadersExecutions) in PipelineCacheComputeTestInstance() 855 … PipelineCacheGraphicTestInstance (Context& context, const vector<deUint32>& shadersExecutions) in PipelineCacheGraphicTestInstance() 1183 vector<deUint32> shadersExecutions; in createInstance() local 1274 vector<deUint32> shadersExecutions; in createInstance() local
|
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
| D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 357 …VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const deUint32& shadersExecutions) in executeComputePipeline() 431 …orSetLayout, MultiQueues& queues, const VkRenderPass& renderPass, const deUint32 shadersExecutions) in executeGraphicPipeline() 527 …ptorSetLayout& descriptorSetLayout, MultiQueues& queues, const vector<deUint32>& shadersExecutions) in ThreadGroupThread() 650 MultiQueues& queues, const vector<deUint32>& shadersExecutions) in CreateComputeThread() 689 … MultiQueues& queues, const VkRenderPass& renderPass, const vector<deUint32>& shadersExecutions) in CreateGraphicThread() 729 PipelineCacheComputeTestInstance (Context& context, const vector<deUint32>& shadersExecutions) in PipelineCacheComputeTestInstance() 855 … PipelineCacheGraphicTestInstance (Context& context, const vector<deUint32>& shadersExecutions) in PipelineCacheGraphicTestInstance() 1184 vector<deUint32> shadersExecutions; in createInstance() local 1276 vector<deUint32> shadersExecutions; in createInstance() local
|