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Searched defs:specDataView (Results 1 – 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/postprocesses/
Drender_post_process_motion_blur_node.cpp160 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
167 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
174 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
Drender_post_process_bloom_node.cpp643 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local
656 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local
749 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local
762 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local
Drender_post_process_blur_node.cpp206 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local
212 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
Drender_node_dotfield_simulation.cpp214 const ShaderSpecializationConstantDataView specDataView { in GetPsoData() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_shadows_blur.cpp181 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in ProcessSingleShadow() local