Searched defs:switchPattern (Results 1 – 7 of 7) sorted by relevance
117 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable173 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable228 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable286 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable344 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable402 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable460 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable517 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable574 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable633 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable[all …]
374 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable429 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable486 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable637 auto switchPattern = AceType::DynamicCast<SwitchPattern>(frameNode->GetPattern()); variable663 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable772 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable814 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable1103 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable1807 auto switchPattern = oldFrameNodeSwitch->GetPattern<SwitchPattern>(); variable
902 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); variable925 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); variable972 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); variable995 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); variable1301 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
88 RefPtr<ThemeStyle> switchPattern = themeConstants->GetPatternByName(THEME_PATTERN_SWITCH); in ParsePattern() local133 RefPtr<ThemeStyle> switchPattern = themeConstants->GetPatternByName(THEME_PATTERN_SWITCH); in ParseSubStylePattern() local
35 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in IsChecked() local
528 auto switchPattern = weak.Upgrade(); in InitClickEvent() local547 auto switchPattern = weak.Upgrade(); in InitTouchEvent() local
294 auto switchPattern = oldFrameNode->GetPattern<SwitchPattern>(); in ReplaceAllChild() local999 auto switchPattern = AceType::DynamicCast<SwitchPattern>(pattern); in SetIsUserSetMargin() local