Searched defs:test_compute (Results 1 – 1 of 1) sorted by relevance
1091 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() local3684 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4309 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4549 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5293 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5396 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5517 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5639 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5761 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5883 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local[all …]