Searched defs:transformMatrix (Results 1 – 8 of 8) sorted by relevance
| /foundation/graphic/graphic_surface/surface/src/ |
| D | surface_utils.cpp | 113 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrix() 172 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrix() local 201 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrixV2() 305 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrixV2() local
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| /foundation/arkui/ace_engine/frameworks/core/components/toggle/ |
| D | rosen_render_toggle.cpp | 38 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
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| /foundation/arkui/ace_engine/frameworks/core/components/transform/ |
| D | rosen_render_transform.cpp | 56 …sform::SyncTransformToRsNode(const std::shared_ptr<RSNode>& rsNode, const Matrix4& transformMatrix) in SyncTransformToRsNode()
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| /foundation/arkui/ui_lite/test/unittest/common/ |
| D | hardware_acceleration_unit_test.cpp | 70 const Matrix3<float>& transformMatrix, in HardwareTransform()
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| /foundation/arkui/ui_lite/frameworks/dock/ |
| D | screen_device.h | 182 const Matrix3<float>& transformMatrix, in HardwareTransform()
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| D | screen_device_proxy.h | 83 const Matrix3<float>& transformMatrix, in HardwareTransform()
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| /foundation/arkui/ace_engine/frameworks/core/components/button/ |
| D | rosen_render_button.cpp | 77 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/ |
| D | base_text_select_overlay.cpp | 718 auto transformMatrix = renderContext->GetTransformMatrix(); in GetHostScale() local 990 auto transformMatrix = context->GetTransformMatrix(); in CheckUnsupportedTransformMatrix() local 1139 auto transformMatrix = context->GetTransformMatrix(); in CheckHasTransformMatrix() local
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