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Searched defs:transformMatrix (Results 1 – 8 of 8) sorted by relevance

/foundation/graphic/graphic_surface/surface/src/
Dsurface_utils.cpp113 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrix()
172 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrix() local
201 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrixV2()
305 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrixV2() local
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
Drosen_render_toggle.cpp38 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
/foundation/arkui/ace_engine/frameworks/core/components/transform/
Drosen_render_transform.cpp56 …sform::SyncTransformToRsNode(const std::shared_ptr<RSNode>& rsNode, const Matrix4& transformMatrix) in SyncTransformToRsNode()
/foundation/arkui/ui_lite/test/unittest/common/
Dhardware_acceleration_unit_test.cpp70 const Matrix3<float>& transformMatrix, in HardwareTransform()
/foundation/arkui/ui_lite/frameworks/dock/
Dscreen_device.h182 const Matrix3<float>& transformMatrix, in HardwareTransform()
Dscreen_device_proxy.h83 const Matrix3<float>& transformMatrix, in HardwareTransform()
/foundation/arkui/ace_engine/frameworks/core/components/button/
Drosen_render_button.cpp77 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dbase_text_select_overlay.cpp718 auto transformMatrix = renderContext->GetTransformMatrix(); in GetHostScale() local
990 auto transformMatrix = context->GetTransformMatrix(); in CheckUnsupportedTransformMatrix() local
1139 auto transformMatrix = context->GetTransformMatrix(); in CheckHasTransformMatrix() local