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/third_party/mesa3d/src/freedreno/vulkan/bvh/
Dtu_bvh.h91 struct tu_leaf_node { struct
92 uint32_t id;
93 float coords[3][3];
94 uint32_t geometry_id; /* Ignored by HW, we use it to stash the geometry ID */
95 uint32_t padding[4];
96 uint32_t type_flags;