Searched defs:uniformLocation (Results 1 – 2 of 2) sorted by relevance
| /test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
| D | gles3ndk.cpp | 3647 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1f() local 3660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1fv() local 3674 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1i() local 3687 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1iv() local 3701 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1ui() local 3714 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1uiv() local 3728 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2f() local 3741 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2fv() local 3755 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2i() local 3768 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2iv() local [all …]
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| /test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/ |
| D | gles3ndk.cpp | 717 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1f() local 731 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1fv() local 746 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1i() local 760 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1iv() local 775 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1ui() local 789 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1uiv() local 804 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform2f() local 818 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform2fv() local 833 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform2i() local 847 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform2iv() local [all …]
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