Home
last modified time | relevance | path

Searched defs:uniformLocation (Results 1 – 2 of 2) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp3647 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1f() local
3660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1fv() local
3674 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1i() local
3687 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1iv() local
3701 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1ui() local
3714 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1uiv() local
3728 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2f() local
3741 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2fv() local
3755 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2i() local
3768 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform2iv() local
[all …]
/test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/
Dgles3ndk.cpp717 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1f() local
731 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1fv() local
746 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1i() local
760 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1iv() local
775 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform1ui() local
789 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform1uiv() local
804 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform2f() local
818 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform2fv() local
833 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLUniform2i() local
847 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); in GLUniform2iv() local
[all …]