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Searched defs:useNormalizedCoordInput (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureGatherTests.cpp1104 …ertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) in genVertexShaderSource()
1131 bool useNormalizedCoordInput, in genFragmentShaderSource()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1521 …ertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) in genVertexShaderSource()
1564 bool useNormalizedCoordInput, in genFragmentShaderSource()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1533 …ertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) in genVertexShaderSource()
1576 bool useNormalizedCoordInput, in genFragmentShaderSource()