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Searched defs:validHandleType (Results 1 – 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dpipeline_descriptor_set_binder.cpp247 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer() local
344 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() local
453 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() local