Searched defs:validHandleType (Results 1 – 1 of 1) sorted by relevance
247 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer() local344 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() local453 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() local