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Searched defs:vertex_shader (Results 1 – 23 of 23) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local
716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
Dgl3cTransformFeedbackTests.cpp1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local
1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local
1933 std::string vertex_shader(s_vertex_shader_template); in testTooManyVaryings() local
2392 …std::string vertex_shader(s_vertex_shader_source_code_template); /* Storage for vertex shader sour… in buildProgram() local
3554 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; in buildProgram() local
Dgl4cBufferStorageTests.cpp987 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local
Dgl3cTransformFeedbackTests.hpp658 const glw::GLchar* vertex_shader; member
Dgl4cDirectStateAccessVertexArraysTests.cpp307 glw::GLuint EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_ev… in BuildProgram()
Dgl4cMultiBindTests.cpp674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
Dgl4cEnhancedLayoutsTests.cpp2712 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init()
2770 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init()
3181 const std::string vertex_shader) in BuildException()
5788 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); in test() local
7633 const std::string& vertex_shader = in test() local
Dgl4cShadingLanguage420PackTests.cpp17951 const shaderSource vertex_shader(vertex_shader_code); in build() local
17971 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build()
/third_party/glfw/examples/
Doffscreen.c78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dtriangle-opengles.c118 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() local
Dtriangle-opengl.c114 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() local
Dsharing.c114 GLuint vertex_shader, fragment_shader; in main() local
Dheightmap.c155 GLuint vertex_shader = 0u; in make_shader_program() local
/third_party/glfw/tests/
Dmsaa.c103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dreopen.c122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local
Dtearing.c161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dcursor.c333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp507 const shaderDefinition* vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_private.h285 struct draw_vertex_shader *vertex_shader; member
/third_party/ffmpeg/libavdevice/
Dopengl_enc.c196 GLuint vertex_shader; ///< Vertex shader member
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c108 void *vertex_shader, *vertex_shader_saved; member
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()