| D | gles3ndk.cpp | 599 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; in GLBindVertexBuffer() local 767 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLBufferData() local 782 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLBufferSubData() local 1046 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLCopyBufferSubData() local 1508 GLfloat vertices[] = {CLEAR_00, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f}; in GLDrawArraysIndirect() local 1588 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00}; in GLDrawElementsIndirect() local 1636 …GLfloat vertices[] = {-0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00, CLEAR_00, CLEAR_00, 0.5f, CLEAR_0… in GLDrawElementsInstanced() local 1660 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawElementsInstancedBaseVertex() local 1687 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawRangeElements() local 1713 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawRangeElementsBaseVertex() local [all …]
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