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Searched defs:windowPattern (Results 1 – 2 of 2) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
Dwindow_pattern.cpp67 …explicit LifecycleListener(const WeakPtr<WindowPattern>& windowPattern) : windowPattern_(windowPat… in LifecycleListener()
72 auto windowPattern = windowPattern_.Upgrade(); in OnActivation() local
79 auto windowPattern = windowPattern_.Upgrade(); in OnConnect() local
86 auto windowPattern = windowPattern_.Upgrade(); in OnForeground() local
93 auto windowPattern = windowPattern_.Upgrade(); in OnBackground() local
100 auto windowPattern = windowPattern_.Upgrade(); in OnDisconnect() local
107 auto windowPattern = windowPattern_.Upgrade(); in OnLayoutFinished() local
114 auto windowPattern = windowPattern_.Upgrade(); in OnDrawingCompleted() local
121 auto windowPattern = windowPattern_.Upgrade(); in OnRemoveBlank() local
128 auto windowPattern = windowPattern_.Upgrade(); in OnAddSnapshot() local
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Dwindow_scene_layout_manager.cpp245 auto windowPattern = node->GetPattern<PanelScene>(); in NoNeedSyncScenePanelGlobalPosition() local
296 auto windowPattern = node->GetPattern<PanelScene>(); in IsRecentContainerState() local
447 uint32_t WindowSceneLayoutManager::GetWindowIdInner(const RefPtr<T>& windowPattern) in GetWindowIdInner()
475 auto windowPattern = node->GetPattern<SystemWindowScene>(); in GetWindowId() local
492 std::string WindowSceneLayoutManager::GetWindowNameInner(const RefPtr<T>& windowPattern) in GetWindowNameInner()