Searched defs:worklist (Results 1 – 6 of 6) sorted by relevance
99 let worklist = [startNode]; variable
620 ArenaVector<const PointerWithInfo *> worklist(GetGraph()->GetLocalAllocator()->Adapter()); in FindEscapingPointers() local650 ArenaVector<const PointerWithInfo *> &worklist) in PropagateEscaped()694 ArenaQueue<PointerWithInfo *> worklist(GetGraph()->GetLocalAllocator()->Adapter()); in SolveConstraints() local
1035 void BasicBlockState::Escape(ArenaVector<Ref> &worklist, const ArenaTypedRefSet &refs) in Escape()1045 void BasicBlockState::Escape(ArenaVector<Ref> &worklist) in Escape()1067 ArenaVector<Ref> worklist(visitor_->GetGraph()->GetLocalAllocator()->Adapter()); in Escape() local1087 ArenaVector<Ref> worklist({ref}, visitor_->GetGraph()->GetLocalAllocator()->Adapter()); in TryEscape() local1098 ArenaVector<Ref> worklist({ref}, visitor_->GetGraph()->GetLocalAllocator()->Adapter()); in ForceEscape() local
185 … const worklist: DVFGNode[] = [DVFGHelper.getOrNewDVFGNode(callerParamInfo.paramAssign, scene)]; constant
205 SetVector<BasicBlock *> worklist; in ComputeLiveSets() local
537 ArenaVector<Inst *> worklist {graphInl->GetLocalAllocator()->Adapter()}; in UpdateExternalParameterDataflow() local