Searched +full:- +full:- +full:component (Results 1 – 25 of 1243) sorted by relevance
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| /third_party/glslang/Test/baseResults/ |
| D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 13 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 13 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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| D | glsl.450.subgroupPartitioned.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector … 26 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 27 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 31 0:21 subgroupPartitionNV ( global 4-component vector of uint) 33 0:21 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 34 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… [all …]
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| D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 13 0:46 Construct combined texture-sampler ( temp sampler2D) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto… 27 0:47 move second child to first child ( temp 4-component vector of int) [all …]
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| D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 13 0:40 Construct combined texture-sampler ( temp sampler2DArray) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto… 27 0:41 move second child to first child ( temp 4-component vector of int) [all …]
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| D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 13 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | 300BuiltIns.frag.out | 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) 25 0:30 'iv4a' ( global mediump 4-component vector of int) [all …]
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| D | hlsl.rw.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 7 0:42 'x' ( in 4-component vector of int) 10 0:42 'x' ( in 4-component vector of int) 11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 13 0:43 'x' ( in 4-component vector of uint) 16 0:43 'x' ( in 4-component vector of uint) 17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 19 0:44 'x' ( in 4-component vector of float) 22 0:44 'x' ( in 4-component vector of float) 25 0:46 'x' ( out 4-component vector of int) [all …]
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| D | hlsl.rw.vec2.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int) 7 0:42 'x' ( in 2-component vector of int) 10 0:42 'x' ( in 2-component vector of int) 11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint) 13 0:43 'x' ( in 2-component vector of uint) 16 0:43 'x' ( in 2-component vector of uint) 17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float) 19 0:44 'x' ( in 2-component vector of float) 22 0:44 'x' ( in 2-component vector of float) 25 0:46 'x' ( out 2-component vector of int) [all …]
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| D | glsl.450.subgroupQuad.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 23 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 33 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 42 0:20 move second child to first child ( temp 2-component vector of float) 43 0:20 vector swizzle ( temp 2-component vector of float) 44 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 45 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… [all …]
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| D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 13 …-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | glsl.450.subgroupShuffleRelative.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 23 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 33 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 44 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… [all …]
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| D | glsl.450.subgroupShuffle.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 23 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… 33 …-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout… 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 44 …-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l… [all …]
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| D | newTexture.frag.out | 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) [all …]
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| D | glsl.450.subgroupBallot.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'relMask' ( temp 4-component vector of uint) 22 0:22 add ( temp 4-component vector of uint) 23 0:21 add ( temp 4-component vector of uint) 24 0:20 add ( temp 4-component vector of uint) 25 0:19 add ( temp 4-component vector of uint) 26 0:19 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 27 0:20 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 28 0:21 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 29 0:22 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) [all …]
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| D | hlsl.promotions.frag.out | 7 0:19 'x' ( in 3-component vector of float) 10 0:20 'x' ( in 3-component vector of int) 13 0:21 'x' ( in 3-component vector of uint) 16 0:22 'x' ( in 3-component vector of bool) 19 0:23 'x' ( in 3-component vector of double) 20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float) 22 0:26 'p' ( out 3-component vector of float) 24 0:26 move second child to first child ( temp 3-component vector of float) 25 0:26 'p' ( out 3-component vector of float) 26 0:26 Convert int to float ( temp 3-component vector of float) [all …]
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| D | glsl.460.subgroup.rmiss.out | 108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:5 'f4' ( in 4-component vector of float) 130 0:21 'f4' ( in 4-component vector of float) 131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask) 132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask) 133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask) 134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask) 135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask) 136 0:28 subgroupBroadcast ( global 4-component vector of float) 137 0:28 'f4' ( in 4-component vector of float) [all …]
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| D | glsl.460.subgroup.rcall.out | 108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:4 'f4' ( in 4-component vector of float) 130 0:20 'f4' ( in 4-component vector of float) 131 0:22 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask) 132 0:23 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask) 133 0:24 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask) 134 0:25 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask) 135 0:26 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask) 136 0:27 subgroupBroadcast ( global 4-component vector of float) 137 0:27 'f4' ( in 4-component vector of float) [all …]
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| D | glsl.450.subgroup.geom.out | 106 invocations = -1 111 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 113 0:3 'f4' ( in 4-component vector of float) 133 0:19 'f4' ( in 4-component vector of float) 134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 139 0:26 subgroupBroadcast ( global 4-component vector of float) [all …]
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| D | glsl.450.subgroup.vert.out | 107 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 109 0:3 'f4' ( in 4-component vector of float) 129 0:19 'f4' ( in 4-component vector of float) 130 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 131 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 132 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 133 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 134 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 135 0:26 subgroupBroadcast ( global 4-component vector of float) 136 0:26 'f4' ( in 4-component vector of float) [all …]
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| D | glsl.450.subgroup.tesc.out | 108 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 110 0:3 'f4' ( in 4-component vector of float) 130 0:19 'f4' ( in 4-component vector of float) 131 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 132 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 133 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 134 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 135 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 136 0:26 subgroupBroadcast ( global 4-component vector of float) 137 0:26 'f4' ( in 4-component vector of float) [all …]
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| D | glsl.450.subgroup.tese.out | 110 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 112 0:3 'f4' ( in 4-component vector of float) 132 0:19 'f4' ( in 4-component vector of float) 133 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 134 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 135 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 136 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 137 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 138 0:26 subgroupBroadcast ( global 4-component vector of float) 139 0:26 'f4' ( in 4-component vector of float) [all …]
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| D | glsl.450.subgroup.frag.out | 88 ERROR: 0:124: 'id' : argument must be compile-time constant 89 ERROR: 0:199: 'id' : argument must be compile-time constant 109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 111 0:3 'f4' ( in 4-component vector of float) 131 0:19 'f4' ( in 4-component vector of float) 132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask) 133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask) 134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask) 135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask) 136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask) [all …]
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| D | 400.geom.out | 4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) 85 0:78 addCarry ( global 2-component vector of uint) 86 0:78 'u2' ( temp 2-component vector of uint) [all …]
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