Home
last modified time | relevance | path

Searched +full:- +full:- +full:component (Results 1 – 25 of 1243) sorted by relevance

12345678910>>...50

/third_party/glslang/Test/baseResults/
Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
13-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
13-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
[all …]
Dglsl.450.subgroupPartitioned.comp.out20 0:19 move second child to first child ( temp 4-component vector of uint)
21 0:19 'ballot' ( temp 4-component vector of uint)
22 0:19 subgroupPartitionNV ( global 4-component vector of uint)
24 0:21 move second child to first child ( temp 4-component vector of uint)
25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector …
26-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
27-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
31 0:21 subgroupPartitionNV ( global 4-component vector of uint)
33 0:21 f4: direct index for structure (layout( column_major shared) buffer 4-component vec…
34-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:46 move second child to first child ( temp 4-component vector of float)
11 0:46 'txval001' ( temp 4-component vector of float)
12 0:46 textureGatherOffset ( temp 4-component vector of float)
13 0:46 Construct combined texture-sampler ( temp sampler2D)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto…
27 0:47 move second child to first child ( temp 4-component vector of int)
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:40 move second child to first child ( temp 4-component vector of float)
11 0:40 'txval001' ( temp 4-component vector of float)
12 0:40 textureGatherOffset ( temp 4-component vector of float)
13 0:40 Construct combined texture-sampler ( temp sampler2DArray)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vecto…
27 0:41 move second child to first child ( temp 4-component vector of int)
[all …]
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
13-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
D300BuiltIns.frag.out15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
25 0:30 'iv4a' ( global mediump 4-component vector of int)
[all …]
Dhlsl.rw.bracket.frag.out5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
7 0:42 'x' ( in 4-component vector of int)
10 0:42 'x' ( in 4-component vector of int)
11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
13 0:43 'x' ( in 4-component vector of uint)
16 0:43 'x' ( in 4-component vector of uint)
17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
19 0:44 'x' ( in 4-component vector of float)
22 0:44 'x' ( in 4-component vector of float)
25 0:46 'x' ( out 4-component vector of int)
[all …]
Dhlsl.rw.vec2.bracket.frag.out5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
7 0:42 'x' ( in 2-component vector of int)
10 0:42 'x' ( in 2-component vector of int)
11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
13 0:43 'x' ( in 2-component vector of uint)
16 0:43 'x' ( in 2-component vector of uint)
17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
19 0:44 'x' ( in 2-component vector of float)
22 0:44 'x' ( in 2-component vector of float)
25 0:46 'x' ( out 2-component vector of int)
[all …]
Dglsl.450.subgroupQuad.comp.out21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
22-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
23-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec…
32-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
33-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
42 0:20 move second child to first child ( temp 2-component vector of float)
43 0:20 vector swizzle ( temp 2-component vector of float)
44 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
45-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
[all …]
Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
13-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of int i,…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
Dglsl.450.subgroupShuffleRelative.comp.out21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
22-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
23-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec…
32-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
33-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
41 0:20 move second child to first child ( temp 2-component vector of float)
42 0:20 vector swizzle ( temp 2-component vector of float)
43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
44-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
[all …]
Dglsl.450.subgroupShuffle.comp.out21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
22-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
23-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec…
32-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
33-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout…
41 0:20 move second child to first child ( temp 2-component vector of float)
42 0:20 vector swizzle ( temp 2-component vector of float)
43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto…
44-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, l…
[all …]
DnewTexture.frag.out8 0:38 move second child to first child ( temp 4-component vector of float)
9 0:38 'v' ( temp 4-component vector of float)
10 0:38 texture ( global 4-component vector of float)
12 0:38 'c2D' ( smooth in 2-component vector of float)
13 0:39 add second child into first child ( temp 4-component vector of float)
14 0:39 'v' ( temp 4-component vector of float)
15 0:39 textureProj ( global 4-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
19 0:40 'v' ( temp 4-component vector of float)
[all …]
Dglsl.450.subgroupBallot.comp.out20 0:19 move second child to first child ( temp 4-component vector of uint)
21 0:19 'relMask' ( temp 4-component vector of uint)
22 0:22 add ( temp 4-component vector of uint)
23 0:21 add ( temp 4-component vector of uint)
24 0:20 add ( temp 4-component vector of uint)
25 0:19 add ( temp 4-component vector of uint)
26 0:19 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
27 0:20 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
28 0:21 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
29 0:22 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
[all …]
Dhlsl.promotions.frag.out7 0:19 'x' ( in 3-component vector of float)
10 0:20 'x' ( in 3-component vector of int)
13 0:21 'x' ( in 3-component vector of uint)
16 0:22 'x' ( in 3-component vector of bool)
19 0:23 'x' ( in 3-component vector of double)
20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float)
22 0:26 'p' ( out 3-component vector of float)
24 0:26 move second child to first child ( temp 3-component vector of float)
25 0:26 'p' ( out 3-component vector of float)
26 0:26 Convert int to float ( temp 3-component vector of float)
[all …]
Dglsl.460.subgroup.rmiss.out108 0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:5 'f4' ( in 4-component vector of float)
130 0:21 'f4' ( in 4-component vector of float)
131 0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
132 0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
133 0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
134 0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
135 0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
136 0:28 subgroupBroadcast ( global 4-component vector of float)
137 0:28 'f4' ( in 4-component vector of float)
[all …]
Dglsl.460.subgroup.rcall.out108 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:4 'f4' ( in 4-component vector of float)
130 0:20 'f4' ( in 4-component vector of float)
131 0:22 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
132 0:23 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
133 0:24 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
134 0:25 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
135 0:26 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
136 0:27 subgroupBroadcast ( global 4-component vector of float)
137 0:27 'f4' ( in 4-component vector of float)
[all …]
Dglsl.450.subgroup.geom.out106 invocations = -1
111 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
113 0:3 'f4' ( in 4-component vector of float)
133 0:19 'f4' ( in 4-component vector of float)
134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
139 0:26 subgroupBroadcast ( global 4-component vector of float)
[all …]
Dglsl.450.subgroup.vert.out107 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
109 0:3 'f4' ( in 4-component vector of float)
129 0:19 'f4' ( in 4-component vector of float)
130 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
131 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
132 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
133 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
134 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
135 0:26 subgroupBroadcast ( global 4-component vector of float)
136 0:26 'f4' ( in 4-component vector of float)
[all …]
Dglsl.450.subgroup.tesc.out108 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
110 0:3 'f4' ( in 4-component vector of float)
130 0:19 'f4' ( in 4-component vector of float)
131 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
132 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
133 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
134 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
135 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
136 0:26 subgroupBroadcast ( global 4-component vector of float)
137 0:26 'f4' ( in 4-component vector of float)
[all …]
Dglsl.450.subgroup.tese.out110 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
112 0:3 'f4' ( in 4-component vector of float)
132 0:19 'f4' ( in 4-component vector of float)
133 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
134 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
135 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
136 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
137 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
138 0:26 subgroupBroadcast ( global 4-component vector of float)
139 0:26 'f4' ( in 4-component vector of float)
[all …]
Dglsl.450.subgroup.frag.out88 ERROR: 0:124: 'id' : argument must be compile-time constant
89 ERROR: 0:199: 'id' : argument must be compile-time constant
109 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
111 0:3 'f4' ( in 4-component vector of float)
131 0:19 'f4' ( in 4-component vector of float)
132 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask)
133 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask)
134 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask)
135 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask)
136 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask)
[all …]
D400.geom.out4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
84 0:78 'u2' ( temp 2-component vector of uint)
85 0:78 addCarry ( global 2-component vector of uint)
86 0:78 'u2' ( temp 2-component vector of uint)
[all …]

12345678910>>...50