| /third_party/ninja/src/ |
| D | clparser_perftest.cc | 26 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\iostrea… in main() 27 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\istrea… in main() 28 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ostre… in main() 29 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ios\… in main() 30 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\xlo… in main() 31 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\cl… in main() 32 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\y… in main() 33 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main() 34 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main() 35 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\… in main() [all …]
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| /third_party/skia/third_party/externals/expat/ |
| D | appveyor.yml | 51 # CMake Visual Studio generators: 52 # https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators 55 # Visual Studio 2017 Win32 56 - GENERATOR: Visual Studio 15 2017 59 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017 61 # Visual Studio 2017 Win32 XML_UNICODE_WCHAR_T 62 - GENERATOR: Visual Studio 15 2017 66 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017 68 # Visual Studio 2017 x64 69 - GENERATOR: Visual Studio 15 2017 Win64 [all …]
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| /third_party/skia/m133/third_party/externals/expat/ |
| D | appveyor.yml | 51 # CMake Visual Studio generators: 52 # https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators 55 # Visual Studio 2019 Win32 56 - GENERATOR: Visual Studio 16 2019 60 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019 62 # Visual Studio 2019 Win32 XML_UNICODE_WCHAR_T 63 - GENERATOR: Visual Studio 16 2019 67 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019 69 # Visual Studio 2019 x64 70 - GENERATOR: Visual Studio 16 2019 [all …]
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| /third_party/openGLES/extensions/EXT/ |
| D | GLX_EXT_visual_info.txt | 23 This extension allows the user to request a particular X visual 24 type to be associated with a GLX visual, and allows the user 25 to query the X visual type underlying a GLX visual. 27 In addition, this extension provides a means to request a visual 28 with a transparent pixel and to query whether a visual supports a 115 The X visual type of a GLX visual can be queried using glXGetConfig(). 117 The visual attribute GLX_TRANSPARENT_TYPE_EXT indicates whether or not 118 the visual supports transparency, and if it does support transparency, 120 GLX_NONE_EXT then windows created with the visual will not have any 122 GLX_TRANSPARENT_INDEX_EXT then the visual supports transparency. [all …]
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| D | GLX_EXT_visual_rating.txt | 23 This extension allows servers to identify a particular GLX visual as 24 undesirable. A new visual attribute is introduced, providing a way 25 for servers to specify caveats (e.g., slow) for a visual. The attribute 27 application-specific visual selection routines. The new attribute is 34 intended to insure that most applications get the "right" visual, not 39 It is possible for an application to unknowingly select a visual with 42 glXChooseVisual may select a visual with caveats. The latter problem can be 59 The new visual attribute is defined as an enumerated type so additional 107 is known as the rating of the visual. 128 the property list of each visual returned by glXGetVisualConfigs. This [all …]
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| /third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
| D | GLX_EXT_visual_info.txt | 23 This extension allows the user to request a particular X visual 24 type to be associated with a GLX visual, and allows the user 25 to query the X visual type underlying a GLX visual. 27 In addition, this extension provides a means to request a visual 28 with a transparent pixel and to query whether a visual supports a 115 The X visual type of a GLX visual can be queried using glXGetConfig(). 117 The visual attribute GLX_TRANSPARENT_TYPE_EXT indicates whether or not 118 the visual supports transparency, and if it does support transparency, 120 GLX_NONE_EXT then windows created with the visual will not have any 122 GLX_TRANSPARENT_INDEX_EXT then the visual supports transparency. [all …]
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| D | GLX_EXT_visual_rating.txt | 23 This extension allows servers to identify a particular GLX visual as 24 undesirable. A new visual attribute is introduced, providing a way 25 for servers to specify caveats (e.g., slow) for a visual. The attribute 27 application-specific visual selection routines. The new attribute is 34 intended to insure that most applications get the "right" visual, not 39 It is possible for an application to unknowingly select a visual with 42 glXChooseVisual may select a visual with caveats. The latter problem can be 59 The new visual attribute is defined as an enumerated type so additional 107 is known as the rating of the visual. 128 the property list of each visual returned by glXGetVisualConfigs. This [all …]
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| /third_party/cJSON/ |
| D | appveyor.yml | 1 os: Visual Studio 2015 15 - GENERATOR: "Visual Studio 14 2015" 20 - GENERATOR: "Visual Studio 14 2015" 25 - GENERATOR: "Visual Studio 12 2013" 30 - GENERATOR: "Visual Studio 12 2013" 35 - GENERATOR: "Visual Studio 11 2012" 40 - GENERATOR: "Visual Studio 11 2012" 45 - GENERATOR: "Visual Studio 10 2010" 50 - GENERATOR: "Visual Studio 10 2010" 55 - GENERATOR: "Visual Studio 9 2008" [all …]
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| /third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/bidi/ |
| D | TestBidiTransform.java | 61 * <code>Order.VISUAL</code> for the output. 83 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest() 116 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest() 120 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest() 126 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest() 130 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest() 136 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest() 140 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest() 146 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest() 150 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest() [all …]
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| /third_party/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
| D | TestBidiTransform.java | 58 * <code>Order.VISUAL</code> for the output. 80 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest() 113 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest() 117 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest() 123 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest() 127 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest() 133 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest() 137 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest() 143 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest() 147 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest() [all …]
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| /third_party/mesa3d/src/gallium/frontends/hgl/ |
| D | hgl.c | 110 if (((1 << i) & buffer->visual.buffer_mask) && buffer->textures[i] == NULL) { in hgl_st_framebuffer_validate_textures() 116 format = buffer->visual.color_format; in hgl_st_framebuffer_validate_textures() 120 format = buffer->visual.depth_stencil_format; in hgl_st_framebuffer_validate_textures() 216 hgl_create_st_framebuffer(struct hgl_display *display, struct st_visual* visual, void *winsysContex… in hgl_create_st_framebuffer() argument 223 assert(visual); in hgl_create_st_framebuffer() 229 buffer->visual = *visual; in hgl_create_st_framebuffer() 241 buffer->base.visual = &buffer->visual; in hgl_create_st_framebuffer() 265 hgl_create_context(struct hgl_display *display, struct st_visual* visual, struct st_context* shared) in hgl_create_context() argument 275 attribs.visual = *visual; in hgl_create_context() 315 hgl_get_st_visual(struct st_visual* visual, ulong options) in hgl_get_st_visual() argument [all …]
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| /third_party/curl/projects/ |
| D | build-wolfssl.bat | 44 rem Visual Studio was x86-only prior to 14.3 63 set "VC_PATH=Microsoft Visual Studio 10.0\VC" 68 set "VC_PATH=Microsoft Visual Studio 11.0\VC" 73 set "VC_PATH=Microsoft Visual Studio 12.0\VC" 78 set "VC_PATH=Microsoft Visual Studio 14.0\VC" 86 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" ( 87 set "VC_PATH=Microsoft Visual Studio\2017\Enterprise\VC" 88 ) else if exist "%PF%\Microsoft Visual Studio\2017\Professional\VC" ( 89 set "VC_PATH=Microsoft Visual Studio\2017\Professional\VC" 91 set "VC_PATH=Microsoft Visual Studio\2017\Community\VC" [all …]
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| D | README.md | 11 from sources using legacy versions of Visual Studio 2010 - 2013. 16 To generate project files for recent versions of Visual Studio instead, use 71 different versions of Visual Studio, build helper batch files have been 75 ## Building with Visual C++ 78 part of Visual Studio. 82 version of Visual C++ that you will be using. Each version of Visual Studio 83 has a default version of Visual C++. We offer these versions: 85 - VC10 (Visual Studio 2010 Version 10.0) 86 - VC11 (Visual Studio 2012 Version 11.0) 87 - VC12 (Visual Studio 2013 Version 12.0) [all …]
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| /third_party/skia/third_party/externals/angle2/extensions/ |
| D | EGL_ANGLE_x11_visual.txt | 51 This extension allows passing the X11 visual ID used by the native 53 EGLSurfaces to be created from native types with this visual ID, 78 "If an X11 visual was specified at display creation time using 80 native_window's visual, an EGL_BAD_MATCH error is generated and 85 To request a display created with a X11 visual ID, the value of 86 EGL_ANGLE_X11_VISUAL_ID should be set to a valid X11 visual ID. If 90 visual ID passed isn't a valid visual ID, eglGetPlatformDisplay will 96 only accept native types with the hint's visual ID? 98 RESOLVED: Yes, generate an error when the visual of the native
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| /third_party/skia/third_party/externals/spirv-cross/ |
| D | appveyor.yml | 6 - GENERATOR: "Visual Studio 12 2013 Win64" 9 - GENERATOR: "Visual Studio 12 2013 Win64" 12 - GENERATOR: "Visual Studio 14 2015 Win64" 15 - GENERATOR: "Visual Studio 14 2015 Win64" 18 - GENERATOR: "Visual Studio 12 2013" 21 - GENERATOR: "Visual Studio 12 2013" 24 - GENERATOR: "Visual Studio 14 2015" 27 - GENERATOR: "Visual Studio 14 2015"
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| /third_party/zlib/contrib/vstudio/ |
| D | readme.txt | 5 Microsoft Visual C++ 9.0/10.0. 17 Build instructions for Visual Studio 2008 (32 bits or 64 bits) 20 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008 23 Build instructions for Visual Studio 2010 (32 bits or 64 bits) 26 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010 28 Build instructions for Visual Studio 2012 (32 bits or 64 bits) 31 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012 33 Build instructions for Visual Studio 2013 (32 bits or 64 bits) 36 - Open contrib\vstudio\vc12\zlibvc.sln with Microsoft Visual C++ 2013 38 Build instructions for Visual Studio 2015 (32 bits or 64 bits) [all …]
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| /third_party/mindspore/mindspore-src/source/mindspore/ccsrc/minddata/dataset/kernels/image/ |
| D | video_utils.cc | 112 // for visual 113 struct MediaContainer visual; member 295 // Find one visual stream 299 avinfo->visual.stream_index = stream_index; in AVFindVisualStream() 300 avinfo->visual.stream = avinfo->avformat->streams[stream_index]; in AVFindVisualStream() 338 if (avinfo->visual.stream->time_base.den > 0) { in AVCalculateVisualTimeBase() 339 avinfo->visual.time_base = static_cast<float>(av_q2d(avinfo->visual.stream->time_base)); in AVCalculateVisualTimeBase() 342 RETURN_STATUS_UNEXPECTED("Failed to calculate the visual time base."); in AVCalculateVisualTimeBase() 347 AVStream *stream = avinfo->visual.stream; in AVCalculateVisualFrameRate() 349 avinfo->visual.frame_rate = static_cast<float>(av_q2d(stream->avg_frame_rate)); in AVCalculateVisualFrameRate() [all …]
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| /third_party/skia/m133/third_party/externals/icu/source/common/ |
| D | ubiditransform.cpp | 30 #define VISUAL UBIDI_VISUAL macro 137 * Performs basic reordering of text (Logical -> Visual LTR). 332 /* 0: Logical LTR => Visual LTR */ 333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 335 /* 1: Logical RTL => Visual LTR */ 336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, 338 /* 2: Logical LTR => Visual RTL */ 339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 341 /* 3: Logical RTL => Visual RTL */ 342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, [all …]
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| /third_party/skia/third_party/externals/icu/source/common/ |
| D | ubiditransform.cpp | 30 #define VISUAL UBIDI_VISUAL macro 137 * Performs basic reordering of text (Logical -> Visual LTR). 332 /* 0: Logical LTR => Visual LTR */ 333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 335 /* 1: Logical RTL => Visual LTR */ 336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, 338 /* 2: Logical LTR => Visual RTL */ 339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 341 /* 3: Logical RTL => Visual RTL */ 342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, [all …]
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| /third_party/icu/icu4c/source/common/ |
| D | ubiditransform.cpp | 30 #define VISUAL UBIDI_VISUAL macro 137 * Performs basic reordering of text (Logical -> Visual LTR). 332 /* 0: Logical LTR => Visual LTR */ 333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 335 /* 1: Logical RTL => Visual LTR */ 336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, 338 /* 2: Logical LTR => Visual RTL */ 339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR, 341 /* 3: Logical RTL => Visual RTL */ 342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL, [all …]
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| /third_party/skia/third_party/externals/sfntly/doc/ |
| D | build_cpp.md | 7 * Windows: Visual C++ 2008, Visual C++ 2010 53 4. Run the following commands to create the Visual Studio solution files: 68 …Since sfntly use STL extensively, please patch your Visual Studio for any STL-related hotfixes/ser… 74 Visual Studio 2008 and 2010 support command line building, 77 For Visual Studio 2008 (assume its installed at `c:\vs08`) 80 ..\ext\cmake\bin\cmake .. -G "Visual Studio 9 2008" 85 Visual Studio 2008 solution/project files are generated. 90 Please refer to your Visual Studio manual for more details. 92 For Visual Studio 2010 (assume its installed at `c:\vs10`) 96 ..\ext\cmake\bin\cmake .. -G "Visual Studio 10" [all …]
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| /third_party/vk-gl-cts/framework/platform/lnx/X11/ |
| D | tcuLnxX11GlxPlatform.cpp | 125 Visual* getXVisual (void) { return m_visual; } in getXVisual() 136 ::Visual* m_visual; 162 GlxWindow (GlxVisual& visual, const RenderConfig& cfg); 312 m_visual = visualInfo->visual; in GlxVisual() 446 GlxWindow::GlxWindow (GlxVisual& visual, const RenderConfig& cfg) in GlxWindow() argument 447 : m_x11Display (visual.getGlxDisplay()) in GlxWindow() 449 visual.getXVisual()) in GlxWindow() 450 , m_GLXDrawable (visual.createWindow(m_x11Window.getXID())) in GlxWindow() 506 static bool configMatches (GlxVisual& visual, const RenderConfig& renderCfg) in configMatches() argument 509 return visual.getAttrib(GLX_FBCONFIG_ID) == renderCfg.id; in configMatches() [all …]
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| /third_party/protobuf/ |
| D | appveyor.yml | 6 # Only test few combinations: "Visual Studio 2017 (15) + Win64/MinGW + Debug + DLL". We can 11 image: Visual Studio 2017 15 image: Visual Studio 2017 21 image: Visual Studio 2017 27 image: Visual Studio 2017 38 - if %platform%==Win32 set generator=Visual Studio 15 39 - if %platform%==Win64 set generator=Visual Studio 15 Win64
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| /third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
| D | EGLX11VisualTest.cpp | 73 // Test that display creation fails if the visual ID passed in invalid. 88 // Test that context creation with a visual ID succeeds, that the context exposes 92 // We'll test the extension with one visual ID but we don't care which one. This means we in TEST_P() 93 // can use OSWindow to create a window and just grab its visual. in TEST_P() 102 int visualId = windowAttributes.visual->visualid; in TEST_P() 162 // an X11 window whose visual ID doesn't match the visual ID passed at display creation. 165 // Get the default visual ID, as a good guess of a visual id for which display in TEST_P() 177 visualId = windowAttributes.visual->visualid; in TEST_P() 190 // Initialize the window with a visual id different from the display's visual id in TEST_P() 210 // When trying to create a window with a visual other than the one specified in TEST_P()
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| /third_party/lz4/build/ |
| D | README.md | 9 - `visual` - scripts to generate Visual Studio solutions from `cmake` script 10 - `VS2022` - Visual Studio 2022 solution - will soon be deprecated, prefer `visual` generators 15 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the 30 #### Using LZ4 DLL with Microsoft Visual C++ project 34 compile a project using Visual C++. 37 …be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General`…
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