| /third_party/skia/m133/infra/bots/ |
| D | jobs.json | 3 "name": "BazelBuild-modules_canvaskit-ck_full_webgl2_debug-linux_x64", 7 "name": "BazelBuild-full_library-enforce_iwyu-linux_x64", 11 "name": "BazelBuild-skottie_tool_gpu-enforce_iwyu-linux_x64", 15 "name": "BazelBuild-full_library-release-linux_x64", 18 {"name": "BazelBuild-core-release-linux_x64"}, 19 {"name": "BazelBuild-full_library-for_windows_x64_release-windows_x64"}, 20 {"name": "BazelBuild-ganesh_gl-release-linux_x64"}, 21 {"name": "BazelBuild-all_tests-debug-linux_x64"}, 23 "name": "BazelBuild-all_tests-release-linux_x64", 26 {"name": "BazelBuild-cpu_8888_benchmark_android_test-for_android_arm64_release-linux_x64"}, [all …]
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| /third_party/skia/third_party/externals/angle2/doc/ |
| D | DevSetupAndroid.md | 1 # ANGLE for Android 3 **Important note**: Android builds currently require Linux. 5 ## Setting up the ANGLE build for Android 8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android 11 The following command will open a text editor to populate GN args for an Android Release build: 13 gn args out/Android 16 Once the editor is up, paste the following GN args to generate an Android build, and save the file. 18 target_os = "android" 23 use_goma = true # Googlers-only! If you're not a Googler remove this. 26 More targeted GN arg combinations can be found [below](#android-gn-args-combinations). [all …]
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| D | ExternalBenchmarks.md | 14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for 19 To build glmark2 on Linux: 24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/ 31 $ cd build/src 32 $ ./glmark2-es2 35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE: 39 $ ln -s libEGL.so libEGL.so.1 40 $ ln -s libGLESv2.so libGLESv2.so.2 46 $ cd /path/to/glmark2/build/src 47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2 [all …]
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| D | DebuggingTips.md | 3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips 23 `ldconfig -p | grep libGL`. 34 # edit samples/BUILD.gn and append "_static" to "angle_util", "libEGL", "libGLESv2" 35 ninja -C out/Debug 37 apitrace trace -o mytrace ./out/Debug/hello_triangle 43 Normally, ANGLE only logs errors and warnings (e.g. to Android logcat). General logging, or 49 ## Debug Angle on Android 51 Android is built as an Android APK, which makes it more difficult to debug an APK that is using ANG… 52 * You need to build ANGLE with debug symbols enabled. Assume your build variant is called Debug. Ma… 64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni [all …]
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| /third_party/mesa3d/docs/ |
| D | android.rst | 1 Android title 4 Mesa hardware drivers can be built for Android one of two ways: built 5 into the Android OS using the ndk-build build system on older versions 6 of Android, or out-of-tree using the Meson build system and the 7 Android NDK. 9 The ndk-build build system has proven to be hard to maintain, as one 10 needs a built Android tree to build against, and it has never been 11 tested in CI. The Meson build system flow is frequently used by 12 Chrome OS developers for building and testing Android drivers. 14 When building llvmpipe or lavapipe for Android the ndk-build workflow [all …]
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| /third_party/skia/infra/bots/ |
| D | jobs.json | 2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"}, 3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"}, 4 {"name": "Build-Debian10-GCC-x86-Release-Docker"}, 5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"}, 6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker", 9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker", 12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"}, 13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"}, 14 {"name": "Build-Debian10-Clang-arm-Debug-Android", 17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"}, [all …]
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| /third_party/nghttp2/doc/sources/ |
| D | building-android-binary.rst | 1 Building Android binary 4 In this article, we briefly describe how to build Android binary using 5 `Android NDK <https://developer.android.com/ndk>`_ cross-compiler on 8 The easiest way to build android binary is use Dockerfile.android. 9 See Dockerfile.android for more details. If you cannot use 10 Dockerfile.android for whatever reason, continue to read the rest of 13 We offer ``android-config`` script to make the build easier. To make 17 .. code-block:: text 19 $ unzip android-ndk-$NDK_VERSION-linux.zip 20 $ cd android-ndk-$NDK_VERSION [all …]
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| /third_party/nghttp2/ |
| D | Dockerfile.android | 2 # Dockerfile to build nghttp2 android binary 4 # $ sudo docker build -t nghttp2-android - < Dockerfile.android 6 # After successful build, android binaries are located under 7 # /root/build/nghttp2. You can copy the binary using docker cp. For 11 # $ sudo docker run -v /path/to/dest:/out nghttp2-android cp /root/build/nghttp2/src/nghttpx /out 14 # Only use standalone-toolchain for reduce size 19 ENV NDK /root/android-ndk-$NDK_VERSION 20 ENV TOOLCHAIN $NDK/toolchains/llvm/prebuilt/linux-x86_64 21 ENV TARGET aarch64-linux-android 23 ENV AR $TOOLCHAIN/bin/llvm-ar [all …]
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| /third_party/skia/third_party/externals/angle2/third_party/bazel/desugar/ |
| D | stateful-lambdas.patch | 1 …--git a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java b/s… 3 --- a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java 4 +++ b/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java 5 @@ -93,7 +93,7 @@ class LambdaClassFixer extends ClassVisitor { 9 - hasState = false; 14 @@ -136,7 +136,7 @@ class LambdaClassFixer extends ClassVisitor { 18 - if (!lambdaInfo.needFactory() && !desc.startsWith("()")) { 23 @@ -156,10 +156,6 @@ class LambdaClassFixer extends ClassVisitor { 27 - checkState( 28 - !hasState || hasFactory, [all …]
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| /third_party/f2fs-tools/.github/workflows/ |
| D | ci.yml | 1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions 2 # See also https://github.com/marketplace/actions/setup-android-ndk 9 build: 10 runs-on: ubuntu-latest 12 fail-fast: false 14 build: 15 - android 16 - linux-gcc 17 - linux-clang 18 - linux-x86-gcc [all …]
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| /third_party/rust/rust/src/ci/docker/host-x86_64/disabled/dist-i686-android/ |
| D | Dockerfile | 3 COPY scripts/android-base-apt-get.sh /scripts/ 4 RUN sh /scripts/android-base-apt-get.sh 6 COPY scripts/android-ndk.sh /scripts/ 7 RUN . /scripts/android-ndk.sh && \ 8 download_ndk android-ndk-r15c-linux-x86_64.zip && \ 13 RUN chmod 777 /android/ndk && \ 14 ln -s /android/ndk/x86-21 /android/ndk/x86 16 ENV PATH=$PATH:/android/ndk/x86-14/bin 18 ENV DEP_Z_ROOT=/android/ndk/x86-14/sysroot/usr/ 20 ENV HOSTS=i686-linux-android [all …]
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| /third_party/rust/rust/src/ci/docker/host-x86_64/disabled/dist-armv7-android/ |
| D | Dockerfile | 3 COPY scripts/android-base-apt-get.sh /scripts/ 4 RUN sh /scripts/android-base-apt-get.sh 6 COPY scripts/android-ndk.sh /scripts/ 7 RUN . /scripts/android-ndk.sh && \ 8 download_ndk android-ndk-r15c-linux-x86_64.zip && \ 13 RUN chmod 777 /android/ndk && \ 14 ln -s /android/ndk/arm-21 /android/ndk/arm 16 ENV PATH=$PATH:/android/ndk/arm-14/bin 18 ENV DEP_Z_ROOT=/android/ndk/arm-14/sysroot/usr/ 20 ENV HOSTS=armv7-linux-androideabi [all …]
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| /third_party/skia/third_party/externals/swiftshader/docs/ |
| D | dEQP.md | 7 ------------- 13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download) 15 6. Install [Git](https://git-scm.com/download/win) 16 7. Install [Android Studio](https://developer.android.com/studio/index.html) 17 8. Run Android Studio and install Android SDK. 18 9. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett… 20 * Add `<path to MinGW-W64>\bin` to your PATH environment variable 23 …Note: abd is in the Android SDK, typically in `C:\Users\<username>\AppData\Local\Android\sdk\platf… 28 ---------------- 32 `git clone https://github.com/KhronosGroup/VK-GL-CTS` [all …]
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| /third_party/skia/m133/third_party/externals/libyuv/docs/ |
| D | getting_started.md | 3 How to get and build the libyuv code. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv 34 ### Android subsection 35 For Android add `;target_os=['android'];` to your Linux .gclient 47 target_os = ["android", "linux"]; 62 call gn gen out\Release "--args=is_debug=false target_cpu=\"x64\"" 63 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x64\"" 64 ninja -v -C out\Release [all …]
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| D | deprecated_builds.md | 3 Older documentation on build configs which are no longer supported. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 36 ### Android subsection 37 For Android add `;target_os=['android'];` to your Linux .gclient 50 target_os = ["android", "unix"]; 54 export GYP_DEFINES="OS=android" 60 ./build/android/play_services/update.py download 65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O… 77 call python gyp_libyuv -fninja -G msvs_version=2013 [all …]
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| /third_party/libwebsockets/READMEs/ |
| D | README.build-android.md | 1 # Building for Android NDK 3 If you have the ndk and prebuilt toolchains with that, you can simply build 4 lws library for your android app from one cmake and one make command. 13 Android Studio and then run `sdkmanager` to install a recent NDK. 15 I installed the sdk and ndk pieces into /opt/android/ and that's how the 16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can 25 - /home/someone 26 - /home/someone/libwebsockets 27 - /home/someone/mbedtls 32 build it later. [all …]
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| /third_party/mesa3d/.gitlab-ci/container/debian/ |
| D | x86_64_test-android.sh | 6 # .gitlab-ci/image-tags.yml tags: 9 set -e 11 . .gitlab-ci/setup-test-env.sh 13 set -o xtrace 19 build-essential:native 22 config-package-dev 23 debhelper-compat 24 dpkg-dev 25 ninja-build 33 apt-get install -y --no-remove --no-install-recommends \ [all …]
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| D | android_build.sh | 5 # .gitlab-ci/image-tags.yml tags: 8 set -e 10 . .gitlab-ci/setup-test-env.sh 12 set -x 20 apt-get install -y --no-remove "${EPHEMERAL[@]}" 23 ndk="android-ndk-${ANDROID_NDK_VERSION}" 24 curl -L --retry 4 -f --retry-all-errors --retry-delay 60 \ 25 -o $ndk.zip https://dl.google.com/android/repository/$ndk-linux.zip 26 unzip -d / $ndk.zip "$ndk/source.properties" "$ndk/build/cmake/*" "$ndk/toolchains/llvm/*" 30 rdfind -makehardlinks true -makeresultsfile false /${ndk}/ [all …]
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| /third_party/skia/third_party/externals/oboe/samples/RhythmGame/test/ |
| D | run_tests.sh | 1 # Copyright 2018 The Android Open Source Project 7 # http://www.apache.org/licenses/LICENSE-2.0 16 # Script to build and run the Oboe tests on an attached Android device or emulator 19 # - CMake on PATH 20 # - ANDROID_NDK environment variable is set to your Android NDK location 21 # e.g. /Library/Android/sdk/ndk-bundle 22 # - Android device or emulator attached and accessible via adb 25 # Run this script from within the oboe/tests directory. A directory 'build' will be 32 # If you want to perform a clean build just delete the 'build' folder and re-run this script 39 BUILD_DIR=build [all …]
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| /third_party/skia/tools/skqp/ |
| D | README.md | 4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity 5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers 8 See https://skia.org/dev/testing/skqp for pre-build APKs. 10 How to build and run the SkQP tests 11 ----------------------------------- 15 - You will need Java JDK 8, `git`, and `python`. 17 …- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl… 22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/). 24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip ) 25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK. [all …]
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| /third_party/skia/m133/tools/skqp/ |
| D | README.md | 4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity 5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers 8 See https://skia.org/dev/testing/skqp for pre-build APKs. 10 How to build and run the SkQP tests 11 ----------------------------------- 15 - You will need Java JDK 8, `git`, and `python`. 17 …- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl… 22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/). 24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip ) 25 ANDROID_NDK_HOME=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK. [all …]
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| /third_party/skia/site/docs/user/sample/ |
| D | viewer.md | 2 --- 6 --- 10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times. 11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste… 14 Some slides require resources stored outside the program. These resources are stored in the `<skia-… 17 ---------------------------- 19 The Viewer can be built using the regular GN build process, e.g. 21 bin/gn gen out/Release --args='is_debug=false' 22 ninja -C out/Release viewer 24 To load resources in the desktop Viewers, use the `--resourcePath` option: [all …]
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| /third_party/skia/third_party/externals/libjpeg-turbo/ |
| D | BUILDING.md | 1 Building libjpeg-turbo 5 Build Requirements 6 ------------------ 11 - [CMake](http://www.cmake.org) v2.8.12 or later 13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net) 14 (if building x86 or x86-64 SIMD extensions) 19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in 21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when 22 building libjpeg-turbo. 30 build and install NASM from a source RPM by downloading one of the SRPMs from [all …]
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| /third_party/vk-gl-cts/external/amber/src/kokoro/android/ |
| D | build.sh | 7 # http://www.apache.org/licenses/LICENSE-2.0 15 set -e # Fail on error 16 set -x # Display commands as run 22 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r25b" 24 ANDROID_PLATFORM="android-14" 25 ANDROID_ABI="armeabi-v7a with NEON" 27 TOOLCHAIN_PATH="$ANDROID_NDK/build/cmake/android.toolchain.cmake" 29 # Disable git's "detected dubious ownership" error - kokoro checks out the repo with a different 31 git config --global --add safe.directory '*' 34 echo y | sudo apt-get purge --auto-remove cmake [all …]
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| /third_party/skia/third_party/externals/oboe/tests/ |
| D | run_tests.sh | 3 # Copyright 2018 The Android Open Source Project 9 # http://www.apache.org/licenses/LICENSE-2.0 18 # Script to build and run the Oboe tests on an attached Android device or emulator 21 # - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin. 22 # - ANDROID_NDK environment variable is set to your Android NDK location 23 # e.g. $HOME/Library/Android/sdk/ndk/<version> 24 # - Android device or emulator attached and accessible via adb 27 # - Run this script 28 # - Check the test results on your target device 31 # - Builds a test binary for the target architecture [all …]
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