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/third_party/skia/m133/infra/bots/
Djobs.json3 "name": "BazelBuild-modules_canvaskit-ck_full_webgl2_debug-linux_x64",
7 "name": "BazelBuild-full_library-enforce_iwyu-linux_x64",
11 "name": "BazelBuild-skottie_tool_gpu-enforce_iwyu-linux_x64",
15 "name": "BazelBuild-full_library-release-linux_x64",
18 {"name": "BazelBuild-core-release-linux_x64"},
19 {"name": "BazelBuild-full_library-for_windows_x64_release-windows_x64"},
20 {"name": "BazelBuild-ganesh_gl-release-linux_x64"},
21 {"name": "BazelBuild-all_tests-debug-linux_x64"},
23 "name": "BazelBuild-all_tests-release-linux_x64",
26 {"name": "BazelBuild-cpu_8888_benchmark_android_test-for_android_arm64_release-linux_x64"},
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/third_party/skia/third_party/externals/angle2/doc/
DDevSetupAndroid.md1 # ANGLE for Android
3 **Important note**: Android builds currently require Linux.
5 ## Setting up the ANGLE build for Android
8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android
11 The following command will open a text editor to populate GN args for an Android Release build:
13 gn args out/Android
16 Once the editor is up, paste the following GN args to generate an Android build, and save the file.
18 target_os = "android"
23 use_goma = true # Googlers-only! If you're not a Googler remove this.
26 More targeted GN arg combinations can be found [below](#android-gn-args-combinations).
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DExternalBenchmarks.md14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for
19 To build glmark2 on Linux:
24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/
31 $ cd build/src
32 $ ./glmark2-es2
35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE:
39 $ ln -s libEGL.so libEGL.so.1
40 $ ln -s libGLESv2.so libGLESv2.so.2
46 $ cd /path/to/glmark2/build/src
47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2
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DDebuggingTips.md3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips
23 `ldconfig -p | grep libGL`.
34 # edit samples/BUILD.gn and append "_static" to "angle_util", "libEGL", "libGLESv2"
35 ninja -C out/Debug
37 apitrace trace -o mytrace ./out/Debug/hello_triangle
43 Normally, ANGLE only logs errors and warnings (e.g. to Android logcat). General logging, or
49 ## Debug Angle on Android
51 Android is built as an Android APK, which makes it more difficult to debug an APK that is using ANG…
52 * You need to build ANGLE with debug symbols enabled. Assume your build variant is called Debug. Ma…
64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni
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/third_party/mesa3d/docs/
Dandroid.rst1 Android title
4 Mesa hardware drivers can be built for Android one of two ways: built
5 into the Android OS using the ndk-build build system on older versions
6 of Android, or out-of-tree using the Meson build system and the
7 Android NDK.
9 The ndk-build build system has proven to be hard to maintain, as one
10 needs a built Android tree to build against, and it has never been
11 tested in CI. The Meson build system flow is frequently used by
12 Chrome OS developers for building and testing Android drivers.
14 When building llvmpipe or lavapipe for Android the ndk-build workflow
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/third_party/skia/infra/bots/
Djobs.json2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"},
3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"},
4 {"name": "Build-Debian10-GCC-x86-Release-Docker"},
5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"},
6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker",
9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker",
12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"},
13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"},
14 {"name": "Build-Debian10-Clang-arm-Debug-Android",
17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"},
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/third_party/nghttp2/doc/sources/
Dbuilding-android-binary.rst1 Building Android binary
4 In this article, we briefly describe how to build Android binary using
5 `Android NDK <https://developer.android.com/ndk>`_ cross-compiler on
8 The easiest way to build android binary is use Dockerfile.android.
9 See Dockerfile.android for more details. If you cannot use
10 Dockerfile.android for whatever reason, continue to read the rest of
13 We offer ``android-config`` script to make the build easier. To make
17 .. code-block:: text
19 $ unzip android-ndk-$NDK_VERSION-linux.zip
20 $ cd android-ndk-$NDK_VERSION
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/third_party/nghttp2/
DDockerfile.android2 # Dockerfile to build nghttp2 android binary
4 # $ sudo docker build -t nghttp2-android - < Dockerfile.android
6 # After successful build, android binaries are located under
7 # /root/build/nghttp2. You can copy the binary using docker cp. For
11 # $ sudo docker run -v /path/to/dest:/out nghttp2-android cp /root/build/nghttp2/src/nghttpx /out
14 # Only use standalone-toolchain for reduce size
19 ENV NDK /root/android-ndk-$NDK_VERSION
20 ENV TOOLCHAIN $NDK/toolchains/llvm/prebuilt/linux-x86_64
21 ENV TARGET aarch64-linux-android
23 ENV AR $TOOLCHAIN/bin/llvm-ar
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/third_party/skia/third_party/externals/angle2/third_party/bazel/desugar/
Dstateful-lambdas.patch1--git a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java b/s…
3 --- a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
4 +++ b/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
5 @@ -93,7 +93,7 @@ class LambdaClassFixer extends ClassVisitor {
9 - hasState = false;
14 @@ -136,7 +136,7 @@ class LambdaClassFixer extends ClassVisitor {
18 - if (!lambdaInfo.needFactory() && !desc.startsWith("()")) {
23 @@ -156,10 +156,6 @@ class LambdaClassFixer extends ClassVisitor {
27 - checkState(
28 - !hasState || hasFactory,
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/third_party/f2fs-tools/.github/workflows/
Dci.yml1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions
2 # See also https://github.com/marketplace/actions/setup-android-ndk
9 build:
10 runs-on: ubuntu-latest
12 fail-fast: false
14 build:
15 - android
16 - linux-gcc
17 - linux-clang
18 - linux-x86-gcc
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/third_party/rust/rust/src/ci/docker/host-x86_64/disabled/dist-i686-android/
DDockerfile3 COPY scripts/android-base-apt-get.sh /scripts/
4 RUN sh /scripts/android-base-apt-get.sh
6 COPY scripts/android-ndk.sh /scripts/
7 RUN . /scripts/android-ndk.sh && \
8 download_ndk android-ndk-r15c-linux-x86_64.zip && \
13 RUN chmod 777 /android/ndk && \
14 ln -s /android/ndk/x86-21 /android/ndk/x86
16 ENV PATH=$PATH:/android/ndk/x86-14/bin
18 ENV DEP_Z_ROOT=/android/ndk/x86-14/sysroot/usr/
20 ENV HOSTS=i686-linux-android
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/third_party/rust/rust/src/ci/docker/host-x86_64/disabled/dist-armv7-android/
DDockerfile3 COPY scripts/android-base-apt-get.sh /scripts/
4 RUN sh /scripts/android-base-apt-get.sh
6 COPY scripts/android-ndk.sh /scripts/
7 RUN . /scripts/android-ndk.sh && \
8 download_ndk android-ndk-r15c-linux-x86_64.zip && \
13 RUN chmod 777 /android/ndk && \
14 ln -s /android/ndk/arm-21 /android/ndk/arm
16 ENV PATH=$PATH:/android/ndk/arm-14/bin
18 ENV DEP_Z_ROOT=/android/ndk/arm-14/sysroot/usr/
20 ENV HOSTS=armv7-linux-androideabi
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/third_party/skia/third_party/externals/swiftshader/docs/
DdEQP.md7 -------------
13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download)
15 6. Install [Git](https://git-scm.com/download/win)
16 7. Install [Android Studio](https://developer.android.com/studio/index.html)
17 8. Run Android Studio and install Android SDK.
18 9. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett…
20 * Add `<path to MinGW-W64>\bin` to your PATH environment variable
23 …Note: abd is in the Android SDK, typically in `C:\Users\<username>\AppData\Local\Android\sdk\platf…
28 ----------------
32 `git clone https://github.com/KhronosGroup/VK-GL-CTS`
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/third_party/skia/m133/third_party/externals/libyuv/docs/
Dgetting_started.md3 How to get and build the libyuv code.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv
34 ### Android subsection
35 For Android add `;target_os=['android'];` to your Linux .gclient
47 target_os = ["android", "linux"];
62 call gn gen out\Release "--args=is_debug=false target_cpu=\"x64\""
63 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x64\""
64 ninja -v -C out\Release
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Ddeprecated_builds.md3 Older documentation on build configs which are no longer supported.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
36 ### Android subsection
37 For Android add `;target_os=['android'];` to your Linux .gclient
50 target_os = ["android", "unix"];
54 export GYP_DEFINES="OS=android"
60 ./build/android/play_services/update.py download
65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O…
77 call python gyp_libyuv -fninja -G msvs_version=2013
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/third_party/libwebsockets/READMEs/
DREADME.build-android.md1 # Building for Android NDK
3 If you have the ndk and prebuilt toolchains with that, you can simply build
4 lws library for your android app from one cmake and one make command.
13 Android Studio and then run `sdkmanager` to install a recent NDK.
15 I installed the sdk and ndk pieces into /opt/android/ and that's how the
16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can
25 - /home/someone
26 - /home/someone/libwebsockets
27 - /home/someone/mbedtls
32 build it later.
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/third_party/mesa3d/.gitlab-ci/container/debian/
Dx86_64_test-android.sh6 # .gitlab-ci/image-tags.yml tags:
9 set -e
11 . .gitlab-ci/setup-test-env.sh
13 set -o xtrace
19 build-essential:native
22 config-package-dev
23 debhelper-compat
24 dpkg-dev
25 ninja-build
33 apt-get install -y --no-remove --no-install-recommends \
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Dandroid_build.sh5 # .gitlab-ci/image-tags.yml tags:
8 set -e
10 . .gitlab-ci/setup-test-env.sh
12 set -x
20 apt-get install -y --no-remove "${EPHEMERAL[@]}"
23 ndk="android-ndk-${ANDROID_NDK_VERSION}"
24 curl -L --retry 4 -f --retry-all-errors --retry-delay 60 \
25 -o $ndk.zip https://dl.google.com/android/repository/$ndk-linux.zip
26 unzip -d / $ndk.zip "$ndk/source.properties" "$ndk/build/cmake/*" "$ndk/toolchains/llvm/*"
30 rdfind -makehardlinks true -makeresultsfile false /${ndk}/
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/test/
Drun_tests.sh1 # Copyright 2018 The Android Open Source Project
7 # http://www.apache.org/licenses/LICENSE-2.0
16 # Script to build and run the Oboe tests on an attached Android device or emulator
19 # - CMake on PATH
20 # - ANDROID_NDK environment variable is set to your Android NDK location
21 # e.g. /Library/Android/sdk/ndk-bundle
22 # - Android device or emulator attached and accessible via adb
25 # Run this script from within the oboe/tests directory. A directory 'build' will be
32 # If you want to perform a clean build just delete the 'build' folder and re-run this script
39 BUILD_DIR=build
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/third_party/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
10 How to build and run the SkQP tests
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
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/third_party/skia/m133/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
10 How to build and run the SkQP tests
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK_HOME=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
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/third_party/skia/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/skia/third_party/externals/libjpeg-turbo/
DBUILDING.md1 Building libjpeg-turbo
5 Build Requirements
6 ------------------
11 - [CMake](http://www.cmake.org) v2.8.12 or later
13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net)
14 (if building x86 or x86-64 SIMD extensions)
19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in
21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when
22 building libjpeg-turbo.
30 build and install NASM from a source RPM by downloading one of the SRPMs from
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/third_party/vk-gl-cts/external/amber/src/kokoro/android/
Dbuild.sh7 # http://www.apache.org/licenses/LICENSE-2.0
15 set -e # Fail on error
16 set -x # Display commands as run
22 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r25b"
24 ANDROID_PLATFORM="android-14"
25 ANDROID_ABI="armeabi-v7a with NEON"
27 TOOLCHAIN_PATH="$ANDROID_NDK/build/cmake/android.toolchain.cmake"
29 # Disable git's "detected dubious ownership" error - kokoro checks out the repo with a different
31 git config --global --add safe.directory '*'
34 echo y | sudo apt-get purge --auto-remove cmake
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/third_party/skia/third_party/externals/oboe/tests/
Drun_tests.sh3 # Copyright 2018 The Android Open Source Project
9 # http://www.apache.org/licenses/LICENSE-2.0
18 # Script to build and run the Oboe tests on an attached Android device or emulator
21 # - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin.
22 # - ANDROID_NDK environment variable is set to your Android NDK location
23 # e.g. $HOME/Library/Android/sdk/ndk/<version>
24 # - Android device or emulator attached and accessible via adb
27 # - Run this script
28 # - Check the test results on your target device
31 # - Builds a test binary for the target architecture
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