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/third_party/rust/rust/src/doc/rustc/src/platform-support/
Daarch64-apple-ios-sim.md1 # aarch64-apple-ios-sim
5 Apple iOS Simulator on ARM64.
14 This target is cross-compiled.
15 To build this target Xcode 12 or higher on macOS is required.
19 The target can be built by enabling it for a `rustc` build:
22 [build]
23 build-stage = 1
24 target = ["aarch64-apple-ios-sim"]
27 ## Cross-compilation
29 This target can be cross-compiled from `x86_64` or `aarch64` macOS hosts.
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/third_party/libwebsockets/contrib/
DiOS.cmake3 # It has been altered for iOS development
9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
21 # IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Defaul…
30 # A macro used to find executable programs on the host system, not within the iOS environment.
31 # Thanks to the android-cmake project for providing the command
39 set (IOS TRUE) variable
47 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
49 # Determine the cmake host system version so we know where to find the iOS SDKs
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/third_party/vk-gl-cts/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
26 set (IOS True) variable
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
34 exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
35 …string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VE…
38 # Force the compilers to gcc for iOS
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/third_party/skia/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/skia/third_party/externals/freetype/builds/cmake/
DiOS.cmake1 # iOS.cmake
3 # Copyright (C) 2014-2021 by
17 # altered for iOS development.
21 # -------
28 # OS - the default, used to build for iPhone and iPad physical devices,
30 # SIMULATOR - used to build for the Simulator platforms, which have an
44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
50 # ------
63 # iOS environment. Thanks to the `android-cmake' project for providing
72 set(IOS True) variable
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/third_party/skia/m133/site/docs/user/
Dbuild.md1 ---
2 title: 'How to build Skia'
3 linkTitle: 'How to build Skia'
6 ---
14 ## `is_official_build` and Third-party Dependencies
19 This mode configures Skia in a way that's suitable to ship: an optimized build
20 with no debug symbols, dynamically linked against its third-party dependencies
23 In contrast, the developer-oriented default is an unoptimized build with full
24 debug symbols and all third-party dependencies built from source and embedded
27 Skia offers several features that make use of third-party libraries, like
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/third_party/skia/m133/third_party/externals/libyuv/docs/
Dgetting_started.md3 How to get and build the libyuv code.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv
30 For iOS add `;target_os=['ios'];` to your OSX .gclient and run `gclient sync.`
62 call gn gen out\Release "--args=is_debug=false target_cpu=\"x64\""
63 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x64\""
64 ninja -v -C out\Release
65 ninja -v -C out\Debug
67 call gn gen out\Release "--args=is_debug=false target_cpu=\"x86\""
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Ddeprecated_builds.md3 Older documentation on build configs which are no longer supported.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
32 For iOS add `;target_os=['ios'];` to your OSX .gclient and run `GYP_DEFINES="OS=ios" gclient sync.`
60 ./build/android/play_services/update.py download
65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O…
77 call python gyp_libyuv -fninja -G msvs_version=2013
78 ninja -j7 -C out\Release
79 ninja -j7 -C out\Debug
82 call python gyp_libyuv -fninja -G msvs_version=2013
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/third_party/gn/examples/ios/build/config/ios/templates/
Dios_app_bundle.gni2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/bundle_identifier_prefix.gni")
6 import("//build/config/ios/sdk_info.gni")
7 import("//build/config/ios/templates/ios_binary_bundle.gni")
8 import("//build/config/ios/templates/merge_plist.gni")
18 # - info_plist (optional)
22 # - bundle_identifier_prefix (optional)
28 # - output_name (optional)
49 script = "//build/config/ios/scripts/find_app_identifier_prefix.py"
53 "-b=" + _bundle_identifier,
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/third_party/skia/m133/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/libuv/.github/workflows/
DCI-unix.yml1 name: CI-unix
6 - '**'
7 - '!docs/**'
8 - '!src/win/**'
9 - '!.**'
10 - '.github/workflows/CI-unix.yml'
13 - v[0-9].*
14 - master
17 build-linux:
18 runs-on: ubuntu-latest
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/third_party/skia/site/docs/user/
Dbuild.md1 ---
2 title: 'How to build Skia'
3 linkTitle: 'How to build Skia'
6 ---
14 ## `is_official_build` and Third-party Dependencies
19 This mode configures Skia in a way that's suitable to ship: an optimized build
20 with no debug symbols, dynamically linked against its third-party dependencies
23 In contrast, the developer-oriented default is an unoptimized build with full
24 debug symbols and all third-party dependencies built from source and embedded
27 Skia offers several features that make use of third-party libraries, like
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/third_party/skia/third_party/externals/icu/scripts/
Dmake_data_all.sh3 set -x -e # stop if fail
8 if [ $# -lt 1 ];
11 echo "Should be (android|android_extra|android_small|cast|chromeos|common|flutter|ios)" >&2
16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
17 Linux/gcc --disable-tests --disable-layoutex || \
21 echo "Build the necessary tools"
22 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
23 Linux/gcc --disable-tests --disable-layoutex
24 make -j 120
26 echo "Build the filtered data for common"
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/third_party/skia/m133/third_party/externals/icu/scripts/
Dmake_data_all.sh3 set -x -e # stop if fail
8 if [ $# -lt 1 ];
11 echo "Should be (android|cast|chromeos|common|flutter|flutter_desktop|ios)" >&2
16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
17 Linux/gcc --disable-tests --disable-layoutex --enable-rpath \
18 --prefix="$(pwd)" || \
22 echo "Build the necessary tools"
23 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \
24 Linux/gcc --disable-tests --disable-layoutex --enable-rpath \
25 --prefix="$(pwd)"
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/third_party/skia/third_party/externals/libwebp/
Dxcframeworkbuild.sh5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including
10 # directory (the previous build will be erased if it exists).
13 set -e
21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then
30 xcodebuild -showsdks \
31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
32 xcodebuild -showsdks \
33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}'
35 readonly IOS=0
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/third_party/skia/m133/third_party/externals/libwebp/
Dxcframeworkbuild.sh5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including
10 # directory (the previous build will be erased if it exists).
13 set -e
21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then
30 xcodebuild -showsdks \
31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
32 xcodebuild -showsdks \
33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}'
35 readonly IOS=0
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/third_party/skia/infra/bots/
Djobs.json2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"},
3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"},
4 {"name": "Build-Debian10-GCC-x86-Release-Docker"},
5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"},
6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker",
9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker",
12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"},
13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"},
14 {"name": "Build-Debian10-Clang-arm-Debug-Android",
17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"},
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/third_party/protobuf/objectivec/DevTools/
Dfull_mac_build.sh3 # Helper to do build so you don't have to remember all the steps/args.
5 set -eu
8 readonly ScriptDir=$(dirname "$(echo $0 | sed -e "s,^\([^/]\),$(pwd)/\1,")")
10 readonly BazelFlags="${BAZEL_FLAGS:---announce_rc --macos_minimum_os=10.13}"
13 readonly BazelBin="${BAZEL:-bazel}"
20 This script does the common build steps needed.
26 -h, --help
28 -c, --clean
29 Issue a clean before the normal build.
30 --full-build
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/third_party/rust/crates/nix/
D.cirrus.yml6 # Build by default; don't just check
7 BUILD: build
8 CLIPPYFLAGS: -D warnings -A unknown-lints
9 RUSTFLAGS: -D warnings
10 RUSTDOCFLAGS: -D warnings
15 # Tests that don't require executing the build binaries
16 build: &BUILD
18 - . $HOME/.cargo/env || true
19 - $TOOL -Vv
20 - rustc -Vv
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/third_party/skia/m133/third_party/externals/libyuv/infra/config/
Dmain.star2 # https://chromium.googlesource.com/infra/luci/luci-go/+/master/lucicfg/doc/
9 LIBYUV_GERRIT = "https://chromium-review.googlesource.com/libyuv/libyuv"
42 "commit-queue.cfg",
43 "cr-buildbucket.cfg",
44 "luci-logdog.cfg",
45 "luci-milo.cfg",
46 "luci-scheduler.cfg",
56 buildbucket = "cr-buildbucket.appspot.com",
57 logdog = "luci-logdog.appspot.com",
58 milo = "luci-milo.appspot.com",
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/third_party/skia/m133/infra/bots/recipe_modules/build/examples/full.expected/
DBuild-Mac-Clang-arm64-Debug-iOS.json5 "[START_DIR]/cache/work/skia/bin/fetch-gn"
13 "name": "fetch-gn"
18 "[START_DIR]/cache/work/skia/bin/fetch-ninja"
26 "name": "fetch-ninja"
39 "-kind",
40 "ios",
41 "-xcode-version",
43 "-output-dir",
54 "xcode-select",
55 "-switch",
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/third_party/gn/examples/ios/build/config/ios/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/sdk_info.gni")
6 import("//build/config/ios/templates/merge_plist.gni")
23 plists = [ "//build/config/ios/resources/compiler-Info.plist" ]
/third_party/gn/examples/ios/build/
DBUILD.gn2 # Use of this source code is governed by a BSD-style license that can be
5 import("//build/config/ios/deployment_target.gni")
14 cflags = [ "-g" ]
15 swiftflags = [ "-g" ]
19 if (current_os == "ios" || current_os == "mac") {
28 cflags_objc = [ "-fobjc-abi-version=2" ]
31 "-Xlinker",
32 "-objc_abi_version",
33 "-Xlinker",
47 "-fobjc-arc",
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/third_party/skia/m133/site/docs/dev/testing/
Dios.md1 ---
2 title: 'Testing on iOS'
3 linkTitle: 'Testing on iOS'
4 ---
7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the
8 mainstream iOS tool chain. See the
9 [quick start guide for ios](/docs/user/build/).
11 iOS doesn't lend itself well to compiling and running from the command line.
15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>.
21 - libimobiledevice <http://www.libimobiledevice.org/>,
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/third_party/skia/site/docs/dev/testing/
Dios.md1 ---
2 title: 'Testing on iOS'
3 linkTitle: 'Testing on iOS'
4 ---
7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the
8 mainstream iOS tool chain. See the
9 [quick start guide for ios](/docs/user/build/).
11 iOS doesn't lend itself well to compiling and running from the command line.
15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>.
21 - libimobiledevice <http://www.libimobiledevice.org/>,
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