| /third_party/rust/rust/src/doc/rustc/src/platform-support/ |
| D | aarch64-apple-ios-sim.md | 1 # aarch64-apple-ios-sim 5 Apple iOS Simulator on ARM64. 14 This target is cross-compiled. 15 To build this target Xcode 12 or higher on macOS is required. 19 The target can be built by enabling it for a `rustc` build: 22 [build] 23 build-stage = 1 24 target = ["aarch64-apple-ios-sim"] 27 ## Cross-compilation 29 This target can be cross-compiled from `x86_64` or `aarch64` macOS hosts. [all …]
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| /third_party/libwebsockets/contrib/ |
| D | iOS.cmake | 3 # It has been altered for iOS development 9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa… 21 # IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Defaul… 30 # A macro used to find executable programs on the host system, not within the iOS environment. 31 # Thanks to the android-cmake project for providing the command 39 set (IOS TRUE) variable 47 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR… 49 # Determine the cmake host system version so we know where to find the iOS SDKs [all …]
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| /third_party/vk-gl-cts/framework/delibs/cmake/ |
| D | toolchain-ios.cmake | 3 # It has been altered for iOS development 9 # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10 # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa… 26 set (IOS True) variable 29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR… 31 # Determine the cmake host system version so we know where to find the iOS SDKs 34 exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) 35 …string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VE… 38 # Force the compilers to gcc for iOS [all …]
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| /third_party/skia/site/docs/user/sample/ |
| D | viewer.md | 2 --- 6 --- 10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times. 11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste… 14 Some slides require resources stored outside the program. These resources are stored in the `<skia-… 17 ---------------------------- 19 The Viewer can be built using the regular GN build process, e.g. 21 bin/gn gen out/Release --args='is_debug=false' 22 ninja -C out/Release viewer 24 To load resources in the desktop Viewers, use the `--resourcePath` option: [all …]
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| /third_party/skia/third_party/externals/freetype/builds/cmake/ |
| D | iOS.cmake | 1 # iOS.cmake 3 # Copyright (C) 2014-2021 by 17 # altered for iOS development. 21 # ------- 28 # OS - the default, used to build for iPhone and iPad physical devices, 30 # SIMULATOR - used to build for the Simulator platforms, which have an 44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you 50 # ------ 63 # iOS environment. Thanks to the `android-cmake' project for providing 72 set(IOS True) variable [all …]
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| /third_party/skia/m133/site/docs/user/ |
| D | build.md | 1 --- 2 title: 'How to build Skia' 3 linkTitle: 'How to build Skia' 6 --- 14 ## `is_official_build` and Third-party Dependencies 19 This mode configures Skia in a way that's suitable to ship: an optimized build 20 with no debug symbols, dynamically linked against its third-party dependencies 23 In contrast, the developer-oriented default is an unoptimized build with full 24 debug symbols and all third-party dependencies built from source and embedded 27 Skia offers several features that make use of third-party libraries, like [all …]
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| /third_party/skia/m133/third_party/externals/libyuv/docs/ |
| D | getting_started.md | 3 How to get and build the libyuv code. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv 30 For iOS add `;target_os=['ios'];` to your OSX .gclient and run `gclient sync.` 62 call gn gen out\Release "--args=is_debug=false target_cpu=\"x64\"" 63 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x64\"" 64 ninja -v -C out\Release 65 ninja -v -C out\Debug 67 call gn gen out\Release "--args=is_debug=false target_cpu=\"x86\"" [all …]
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| D | deprecated_builds.md | 3 Older documentation on build configs which are no longer supported. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 32 For iOS add `;target_os=['ios'];` to your OSX .gclient and run `GYP_DEFINES="OS=ios" gclient sync.` 60 ./build/android/play_services/update.py download 65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O… 77 call python gyp_libyuv -fninja -G msvs_version=2013 78 ninja -j7 -C out\Release 79 ninja -j7 -C out\Debug 82 call python gyp_libyuv -fninja -G msvs_version=2013 [all …]
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| /third_party/gn/examples/ios/build/config/ios/templates/ |
| D | ios_app_bundle.gni | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/bundle_identifier_prefix.gni") 6 import("//build/config/ios/sdk_info.gni") 7 import("//build/config/ios/templates/ios_binary_bundle.gni") 8 import("//build/config/ios/templates/merge_plist.gni") 18 # - info_plist (optional) 22 # - bundle_identifier_prefix (optional) 28 # - output_name (optional) 49 script = "//build/config/ios/scripts/find_app_identifier_prefix.py" 53 "-b=" + _bundle_identifier, [all …]
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| /third_party/skia/m133/site/docs/user/sample/ |
| D | viewer.md | 2 --- 6 --- 10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times. 11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste… 14 Some slides require resources stored outside the program. These resources are stored in the `<skia-… 17 ---------------------------- 19 The Viewer can be built using the regular GN build process, e.g. 21 bin/gn gen out/Release --args='is_debug=false' 22 ninja -C out/Release viewer 24 To load resources in the desktop Viewers, use the `--resourcePath` option: [all …]
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| /third_party/libuv/.github/workflows/ |
| D | CI-unix.yml | 1 name: CI-unix 6 - '**' 7 - '!docs/**' 8 - '!src/win/**' 9 - '!.**' 10 - '.github/workflows/CI-unix.yml' 13 - v[0-9].* 14 - master 17 build-linux: 18 runs-on: ubuntu-latest [all …]
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| /third_party/skia/site/docs/user/ |
| D | build.md | 1 --- 2 title: 'How to build Skia' 3 linkTitle: 'How to build Skia' 6 --- 14 ## `is_official_build` and Third-party Dependencies 19 This mode configures Skia in a way that's suitable to ship: an optimized build 20 with no debug symbols, dynamically linked against its third-party dependencies 23 In contrast, the developer-oriented default is an unoptimized build with full 24 debug symbols and all third-party dependencies built from source and embedded 27 Skia offers several features that make use of third-party libraries, like [all …]
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| /third_party/skia/third_party/externals/icu/scripts/ |
| D | make_data_all.sh | 3 set -x -e # stop if fail 8 if [ $# -lt 1 ]; 11 echo "Should be (android|android_extra|android_small|cast|chromeos|common|flutter|ios)" >&2 16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 17 Linux/gcc --disable-tests --disable-layoutex || \ 21 echo "Build the necessary tools" 22 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 23 Linux/gcc --disable-tests --disable-layoutex 24 make -j 120 26 echo "Build the filtered data for common" [all …]
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| /third_party/skia/m133/third_party/externals/icu/scripts/ |
| D | make_data_all.sh | 3 set -x -e # stop if fail 8 if [ $# -lt 1 ]; 11 echo "Should be (android|cast|chromeos|common|flutter|flutter_desktop|ios)" >&2 16 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 17 Linux/gcc --disable-tests --disable-layoutex --enable-rpath \ 18 --prefix="$(pwd)" || \ 22 echo "Build the necessary tools" 23 "${ICUROOT}/source/runConfigureICU" --enable-debug --disable-release \ 24 Linux/gcc --disable-tests --disable-layoutex --enable-rpath \ 25 --prefix="$(pwd)" [all …]
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| /third_party/skia/third_party/externals/libwebp/ |
| D | xcframeworkbuild.sh | 5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including 10 # directory (the previous build will be erased if it exists). 13 set -e 21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2) 22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then 30 xcodebuild -showsdks \ 31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}' 32 xcodebuild -showsdks \ 33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}' 35 readonly IOS=0 [all …]
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| /third_party/skia/m133/third_party/externals/libwebp/ |
| D | xcframeworkbuild.sh | 5 # An iOS, Mac or Mac Catalyst app can decode WebP images by including 10 # directory (the previous build will be erased if it exists). 13 set -e 21 readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2) 22 if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then 30 xcodebuild -showsdks \ 31 | grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}' 32 xcodebuild -showsdks \ 33 | grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}' 35 readonly IOS=0 [all …]
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| /third_party/skia/infra/bots/ |
| D | jobs.json | 2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"}, 3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"}, 4 {"name": "Build-Debian10-GCC-x86-Release-Docker"}, 5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"}, 6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker", 9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker", 12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"}, 13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"}, 14 {"name": "Build-Debian10-Clang-arm-Debug-Android", 17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"}, [all …]
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| /third_party/protobuf/objectivec/DevTools/ |
| D | full_mac_build.sh | 3 # Helper to do build so you don't have to remember all the steps/args. 5 set -eu 8 readonly ScriptDir=$(dirname "$(echo $0 | sed -e "s,^\([^/]\),$(pwd)/\1,")") 10 readonly BazelFlags="${BAZEL_FLAGS:---announce_rc --macos_minimum_os=10.13}" 13 readonly BazelBin="${BAZEL:-bazel}" 20 This script does the common build steps needed. 26 -h, --help 28 -c, --clean 29 Issue a clean before the normal build. 30 --full-build [all …]
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| /third_party/rust/crates/nix/ |
| D | .cirrus.yml | 6 # Build by default; don't just check 7 BUILD: build 8 CLIPPYFLAGS: -D warnings -A unknown-lints 9 RUSTFLAGS: -D warnings 10 RUSTDOCFLAGS: -D warnings 15 # Tests that don't require executing the build binaries 16 build: &BUILD 18 - . $HOME/.cargo/env || true 19 - $TOOL -Vv 20 - rustc -Vv [all …]
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| /third_party/skia/m133/third_party/externals/libyuv/infra/config/ |
| D | main.star | 2 # https://chromium.googlesource.com/infra/luci/luci-go/+/master/lucicfg/doc/ 9 LIBYUV_GERRIT = "https://chromium-review.googlesource.com/libyuv/libyuv" 42 "commit-queue.cfg", 43 "cr-buildbucket.cfg", 44 "luci-logdog.cfg", 45 "luci-milo.cfg", 46 "luci-scheduler.cfg", 56 buildbucket = "cr-buildbucket.appspot.com", 57 logdog = "luci-logdog.appspot.com", 58 milo = "luci-milo.appspot.com", [all …]
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| /third_party/skia/m133/infra/bots/recipe_modules/build/examples/full.expected/ |
| D | Build-Mac-Clang-arm64-Debug-iOS.json | 5 "[START_DIR]/cache/work/skia/bin/fetch-gn" 13 "name": "fetch-gn" 18 "[START_DIR]/cache/work/skia/bin/fetch-ninja" 26 "name": "fetch-ninja" 39 "-kind", 40 "ios", 41 "-xcode-version", 43 "-output-dir", 54 "xcode-select", 55 "-switch", [all …]
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| /third_party/gn/examples/ios/build/config/ios/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/sdk_info.gni") 6 import("//build/config/ios/templates/merge_plist.gni") 23 plists = [ "//build/config/ios/resources/compiler-Info.plist" ]
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| /third_party/gn/examples/ios/build/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/ios/deployment_target.gni") 14 cflags = [ "-g" ] 15 swiftflags = [ "-g" ] 19 if (current_os == "ios" || current_os == "mac") { 28 cflags_objc = [ "-fobjc-abi-version=2" ] 31 "-Xlinker", 32 "-objc_abi_version", 33 "-Xlinker", 47 "-fobjc-arc", [all …]
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| /third_party/skia/m133/site/docs/dev/testing/ |
| D | ios.md | 1 --- 2 title: 'Testing on iOS' 3 linkTitle: 'Testing on iOS' 4 --- 7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the 8 mainstream iOS tool chain. See the 9 [quick start guide for ios](/docs/user/build/). 11 iOS doesn't lend itself well to compiling and running from the command line. 15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>. 21 - libimobiledevice <http://www.libimobiledevice.org/>, [all …]
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| /third_party/skia/site/docs/dev/testing/ |
| D | ios.md | 1 --- 2 title: 'Testing on iOS' 3 linkTitle: 'Testing on iOS' 4 --- 7 follow the instructions to run Skia tests (_dm_, _nano-bench_) with the 8 mainstream iOS tool chain. See the 9 [quick start guide for ios](/docs/user/build/). 11 iOS doesn't lend itself well to compiling and running from the command line. 15 <https://github.com/google/skia/tree/main/platform_tools/ios/bin>. 21 - libimobiledevice <http://www.libimobiledevice.org/>, [all …]
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