| /third_party/vulkan-loader/ |
| D | BUILD.md | 3 Instructions for building this repository on Linux, Windows, and MacOS. 7 - [Build Instructions](#build-instructions) 8 - [Table Of Contents](#table-of-contents) 9 - [Contributing to the Repository](#contributing-to-the-repository) 10 - [Repository Content](#repository-content) 11 - [Installed Files](#installed-files) 12 - [Build Requirements](#build-requirements) 13 - [Test Requirements](#test-requirements) 14 - [Repository Set-Up](#repository-set-up) 15 - [Display Drivers](#display-drivers) [all …]
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| /third_party/vulkan-loader/.github/workflows/ |
| D | build.yml | 1 # Copyright (c) 2021-2024 Valve Corporation 2 # Copyright (c) 2021-2024 LunarG, Inc. 8 # http://www.apache.org/licenses/LICENSE-2.0 21 # https://docs.github.com/en/actions/using-jobs/using-concurrency 25 group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }} 26 cancel-in-progress: true 32 - main 34 permissions: read-all 39 runs-on: ${{matrix.os}} 44 os: [ ubuntu-20.04, ubuntu-22.04 ] [all …]
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| /third_party/libwebsockets/READMEs/ |
| D | README.build-windows.md | 1 # Some notes for the windows jungle 3 This was how I compiled libwebsockets starting from a blank windows install 4 in March - April 2020. Doing this on a linux distro is way simpler and quicker 13 ### Required: Windows product key 16 the windows it came with, you can recover your 'windows tax' windows product key 22 To have shared clipboard, and for windows video driver to match your vm window 23 resolution, you must install spice guest tools inside the windows VM. It also 26 https://www.spice-space.org/download/windows/spice-guest-tools/spice-guest-tools-latest.exe 28 ### Blood-pressure reduction: Firefox 30 https://www.mozilla.org/en-US/exp/firefox/ [all …]
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| D | README.build.md | 8 ./bootstrap-vcpkg.sh 14 @section cm Introduction to CMake 16 CMake is a multi-platform build tool that can generate build files for many 17 different target platforms. See more info at http://www.cmake.org 19 CMake also allows/recommends you to do "out of source"-builds, that is, 27 - Windows (Visual Studio) 28 - Windows (MinGW) 29 - Linux (x86 and ARM) 30 - OSX 31 - NetBSD [all …]
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| /third_party/skia/third_party/externals/expat/expat/ |
| D | Changes | 7 #616 #649 #650 CVE-2022-43680 -- Fix heap use-after-free after overeager 9 XML_ExternalEntityParserCreate in out-of-memory situations 13 #629 #640 CVE-2022-40674 -- Heap use-after-free vulnerability in 17 #531 #534 CVE-2021-45960 -- Fix issues with left shifts by >=29 places 27 (which needs argument "-n" when running xmlwf). 47 #551 CVE-2022-23990 -- Fix unsigned integer overflow in function 52 #34 #466 #484 CVE-2013-0340/CWE-776 -- Protect against billion laughs attacks 53 (denial-of-service; flavors targeting CPU time or RAM or both, 61 - A new error code XML_ERROR_AMPLIFICATION_LIMIT_BREACH to 63 - Two new API functions .. [all …]
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| D | CMake.README | 1 == How to build expat with cmake (experimental) == 3 The cmake based buildsystem for expat works on Windows (cygwin, mingw, Visual 4 Studio) and should work on all other platform cmake supports. 6 Assuming ~/expat-2.4.1 is the source directory of expat, add a subdirectory 8 ~/expat-2.4.1$ mkdir build && cd build 9 ~/expat-2.4.1/build$ 11 From that directory, call cmake first, then call make, make test and 13 ~/expat-2.4.1/build$ cmake .. 14 -- The C compiler identification is GNU 15 -- The CXX compiler identification is GNU [all …]
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| /third_party/libcoap/ |
| D | BUILDING | 1 For Windows builds - see the Windows Section 12 * Change to the directory that you want to install the libcoap sub-directory 19 * Change to the directory that you want to install the libcoap sub-directory 21 * Then clone the latest (develop) version of the code:- 24 * Optionally, change the branch from develop to the stable main branch:- 42 General Building with cmake for linux/windows/macos/android (not for RIOT, LwIP or Contiki-NG - see… 45 cmake -E remove_directory build 46 cmake -E make_directory build 48 cmake .. -DENABLE_TESTS=ON 49 cmake --build . [all …]
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| /third_party/grpc/ |
| D | BUILDING.md | 1 gRPC C++ - Building from source 5 …/cpp#to-start-using-grpc-c) instructions for guidance on how to add gRPC as a dependency to a C++ … 7 # Pre-requisites 12 $ [sudo] apt-get install build-essential autoconf libtool pkg-config 15 If you plan to build using CMake 17 $ [sudo] apt-get install cmake 23 $ [sudo] apt-get install clang libc++-dev 34 $ [sudo] xcode-select --install 44 If you plan to build using CMake, follow the instructions from https://cmake.org/download/ 55 ## Windows section in Pre-requisites [all …]
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| /third_party/skia/m133/third_party/externals/expat/expat/ |
| D | Changes | 14 !! - <blink>fixing a complex non-public security issue</blink>, !! 15 !! - teaming up on researching and fixing future security reports and !! 16 !! ClusterFuzz findings with few-days-max response times in communication !! 19 !! - implementing and auto-testing XML 1.0r5 support !! 21 !! - smart ideas on fixing the Autotools CMake files generation issue !! 23 !! - the Windows binaries topic (needs requirements engineering first), !! 24 !! - pushing migration from `int` to `size_t` further !! 25 !! including edge-cases test coverage (needs discussion before anything). !! 27 !! For details, please reach out via e-mail to sebastian@pipping.org so we !! 30 !! THANK YOU! Sebastian Pipping -- Berlin, 2024-03-09 !! [all …]
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| D | CMake.README | 1 == How to build expat with cmake (experimental) == 3 The cmake based buildsystem for expat works on Windows (cygwin, mingw, Visual 4 Studio) and should work on all other platform cmake supports. 6 Assuming ~/expat-2.6.3 is the source directory of expat, add a subdirectory 8 ~/expat-2.6.3$ mkdir build && cd build 9 ~/expat-2.6.3/build$ 11 From that directory, call cmake first, then call make, make test and 13 ~/expat-2.6.3/build$ cmake .. 14 -- The C compiler identification is GNU 15 -- The CXX compiler identification is GNU [all …]
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| /third_party/skia/third_party/externals/sfntly/doc/ |
| D | build_cpp.md | 5 * cmake 2.6 or above 7 * Windows: Visual C++ 2008, Visual C++ 2010 9 g++ must support built-in atomic ops and has companion libstd++. 27 …For example, you can run `sudo apt-get install libicu-dev` in Ubuntu and see if the required libra… 29 …For Windows, download from http://site.icu-project.org/download or extract the one from `ext/redis… 35 For Mac users, please download ICU source tarball from http://site.icu-project.org/download 42 ## Building on Windows 46 1. If you don't have cmake installed, extract the cmake-XXX.zip 47 into `d:\src\sfntly\cpp\ext\cmake` removing the "-XXX" part. 48 The extracted binary should be in `d:\src\sfntly\cpp\ext\cmake\bin\cmake.exe`. [all …]
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| /third_party/pcre2/pcre2/doc/html/ |
| D | NON-AUTOTOOLS-BUILD.txt | 2 -------------------------------------- 8 Stack size in Windows environments 9 Linking programs in Windows environments 10 Calling conventions in Windows environments 12 Building PCRE2 on Windows with CMake 13 Building PCRE2 on Windows with Visual Studio 26 configure/make (autotools) build system, as found in many Unix-like 30 There is also support for CMake, which some users prefer, especially in Windows 31 environments, though it can also be run in Unix-like environments. See the 32 section entitled "Building PCRE2 on Windows with CMake" below. [all …]
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| /third_party/pcre2/pcre2/ |
| D | NON-AUTOTOOLS-BUILD | 2 -------------------------------------- 8 Stack size in Windows environments 9 Linking programs in Windows environments 10 Calling conventions in Windows environments 12 Building PCRE2 on Windows with CMake 13 Building PCRE2 on Windows with Visual Studio 26 configure/make (autotools) build system, as found in many Unix-like 30 There is also support for CMake, which some users prefer, especially in Windows 31 environments, though it can also be run in Unix-like environments. See the 32 section entitled "Building PCRE2 on Windows with CMake" below. [all …]
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| /third_party/astc-encoder/jenkins/ |
| D | nightly.Jenkinsfile | 1 /* This pipeline is used for post-commit testing, so it runs frequently. 5 * - Run the entire pipeline in less than 10 minutes. 6 * - Test builds on all supported operating systems. 7 * - Test builds on all supported compilers. 8 * - Test release and debug build variants. 9 * - Run functional smoke tests. 10 * - Run image quality smoke tests. 16 @Library('hive-infra-library@changes/86/295486/1') _ 29 /* Build for Linux on x86-64 using GCC */ 41 - name: artifactory-ms-docker [all …]
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| /third_party/flatbuffers/ |
| D | conanfile.py | 2 # -*- coding: utf-8 -*- 8 from conans import ConanFile, CMake, tools 13 license = "Apache-2.0" 17 topics = ("conan", "flatbuffers", "serialization", "rpc", "json-parser") 22 generators = "cmake" 24 …exports_sources = ["CMake/*", "include/*", "src/*", "grpc/*", "CMakeLists.txt", "conan/CMakeLists.… 27 """Wrap the original CMake file to call conan_basic_setup 33 """Remove fPIC option on Windows platform 35 if self.settings.os == "Windows": 39 """Create CMake instance and execute configure step [all …]
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| /third_party/grpc/tools/run_tests/helper_scripts/ |
| D | build_cxx.bat | 7 @rem http://www.apache.org/licenses/LICENSE-2.0 18 mkdir cmake 19 cd cmake 22 set "INSTALL_PATH=%~dp0\cmake\install" 45 @rem Always use the newest Windows 10 SDK available. 46 @rem A new-enough Windows 10 SDK that supports C++11's stdalign.h is required 48 @rem By default cmake together with Visual Studio generator 49 @rem pick a version of Win SDK that matches the Windows version, 52 @rem to pick the newest Windows SDK available. 54 @rem See b/275694647 and https://gitlab.kitware.com/cmake/cmake/-/issues/16202#note_140259 [all …]
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| /third_party/vulkan-headers/.github/workflows/ |
| D | ci.yml | 1 # Copyright 2022-2023 LunarG, Inc. 3 # SPDX-License-Identifier: Apache-2.0 18 cmake-unix: 19 runs-on: ${{ matrix.os }} 23 os: [ ubuntu-latest, macos-latest ] 24 cmake-version: [ '3.22.1', 'latest'] 26 - uses: actions/checkout@v4 27 - uses: lukka/get-cmake@latest 29 cmakeVersion: ${{ matrix.cmake-version }} 30 - uses: ilammy/msvc-dev-cmd@v1 [all …]
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| /third_party/rust/rust/ |
| D | README_zh.md | 3 …tps://img.shields.io/badge/Rust_Community%20-Join_us-brightgreen?style=plastic&logo=rust)](https:/… 8 [Rust]: https://www.rust-lang.org/ 18 ["安装"]: https://doc.rust-lang.org/book/ch01-01-installation.html 19 [本书]: https://doc.rust-lang.org/book/index.html 40 关于 `x.py` 的更多信息,可以通过使用 `--help`标记来运行它 43 [gettingstarted]: https://rustc-dev-guide.rust-lang.org/getting-started.html 44 [rustcguidebuild]: https://rustc-dev-guide.rust-lang.org/building/how-to-build-and-run.html#what-is… 54 * `curl`(在 Windows 上不需要) 55 * 如果在 Linux 上编译并以 Linux 为目标,则需要 `pkg-config` 58 要编译 Cargo,还需要 OpenSSL(在大多数 Unix 发行版上为 `libssl-dev` 或 `openssl-devel` )。 [all …]
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| /third_party/skia/third_party/externals/libjpeg-turbo/ |
| D | BUILDING.md | 1 Building libjpeg-turbo 6 ------------------ 11 - [CMake](http://www.cmake.org) v2.8.12 or later 13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net) 14 (if building x86 or x86-64 SIMD extensions) 19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in 21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when 22 building libjpeg-turbo. 23 * If building on Windows, **nasm.exe**/**yasm.exe** should be in your `PATH`. 36 ARCH=`uname -m` [all …]
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| /third_party/rust/crates/cxx/book/src/build/ |
| D | cmake.md | 1 {{#title CMake — Rust ♡ C++}} 2 # CMake chapter 4 There is not an officially endorsed CMake setup for CXX, but a few developers 6 point. If you feel that you have arrived at a CMake setup that is superior to 11 --- 13 - **<https://github.com/XiangpengHao/cxx-cmake-example>** 15 - Supports cross-language link time optimization (LTO) 17 --- 19 - **<https://github.com/david-cattermole/cxx-demo-example>** 21 - Includes a cbindgen component [all …]
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| /third_party/skia/third_party/externals/freetype/ |
| D | .gitlab-ci.yml | 2 - build 4 # FIXME: Use --werror once warnings are fixed. 6 MESON_ARGS: --fatal-meson-warnings 7 MESON_ARGS_WINDOWS: ${MESON_ARGS} --force-fallback-for=zlib 9 .build windows common: 11 # https://gitlab.freedesktop.org/gstreamer/gst-ci/container_registry/213 12 image: 'registry.freedesktop.org/gstreamer/gst-ci/amd64/windows:v14-master' 15 - 'docker' 16 - 'windows' 17 - '1809' [all …]
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| /third_party/skia/m133/third_party/externals/libjpeg-turbo/ |
| D | BUILDING.md | 1 Building libjpeg-turbo 6 ------------------ 11 - [CMake](http://www.cmake.org) v2.8.12 or later 13 - [NASM](http://www.nasm.us) or [Yasm](http://yasm.tortall.net) 14 (if building x86 or x86-64 SIMD extensions) 19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in 21 libjpeg-turbo, then NASM 2.14 or later or Yasm must be used when 22 building libjpeg-turbo. 24 to the assembler by using either the `CMAKE_ASM_NASM_COMPILER` CMake 25 variable or the `ASM_NASM` environment variable. On Windows, use forward [all …]
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| /third_party/benchmark/.github/workflows/ |
| D | build-and-test.yml | 1 name: build-and-test 8 # TODO: add 32-bit builds (g++ and clang++) for ubuntu 9 # (requires g++-multilib and libc6:i386) 14 runs-on: ${{ matrix.os }} 16 fail-fast: false 18 os: [ubuntu-latest, ubuntu-20.04, macos-latest] 22 - displayTargetName: windows-latest-release 23 os: windows-latest 25 - displayTargetName: windows-latest-debug 26 os: windows-latest [all …]
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| /third_party/googletest/docs/ |
| D | quickstart-cmake.md | 1 # Quickstart: Building with CMake 3 This tutorial aims to get you up and running with GoogleTest using CMake. If 6 [Quickstart for Bazel](quickstart-bazel.md) instead. 12 * A compatible operating system (e.g. Linux, macOS, Windows). 14 * [CMake](https://cmake.org/) and a compatible build tool for building the 18 [Ninja](https://ninja-build.org/), and others - see 19 [CMake Generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) 25 If you don't already have CMake installed, see the 26 [CMake installation guide](https://cmake.org/install). 30 commands work on the Windows command line as well. [all …]
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| /third_party/skia/third_party/externals/swiftshader/ |
| D | README.md | 3 …icense](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licens… 6 ------------ 8 SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API<sup>1</sup><s… 13 -------- 15 SwiftShader libraries can be built for Windows, Linux, and macOS.\ 18 * **CMake** 20 …[Install CMake](https://cmake.org/download/) for Linux, macOS, or Windows and use either [the GUI]… 23 cmake .. 24 cmake --build . --parallel 26 ./vk-unittests [all …]
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