Searched full:statically (Results 1 – 25 of 148) sorted by relevance
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22 static SaveStartOpCode g_gSaveStartOpcode = SaveStartOpCode(); // NOLINT(fuchsia-statically-con…23 static SaveEndOpCode g_gSaveEndOpcode = SaveEndOpCode(); // NOLINT(fuchsia-statically-con…24 static CharOpCode g_gCharOpcode = CharOpCode(); // NOLINT(fuchsia-statically-con…25 static GotoOpCode g_gGotoOpcode = GotoOpCode(); // NOLINT(fuchsia-statically-con…26 static SplitNextOpCode g_gSplitNextOpcode = SplitNextOpCode(); // NOLINT(fuchsia-statically-con…27 static SplitFirstOpCode g_gSplitFirstOpcode = SplitFirstOpCode(); // NOLINT(fuchsia-statically-con…28 static MatchOpCode g_gMatchOpcode = MatchOpCode(); // NOLINT(fuchsia-statically-con…29 static LoopOpCode g_gLoopOpcode = LoopOpCode(); // NOLINT(fuchsia-statically-con…30 static LoopGreedyOpCode g_gLoopGreedyOpcode = LoopGreedyOpCode(); // NOLINT(fuchsia-statically-con…31 static PushCharOpCode g_gPushCharOpcode = PushCharOpCode(); // NOLINT(fuchsia-statically-con…[all …]
23 static SaveStartOpCode g_saveStartOpcode = SaveStartOpCode(); // NOLINTNEXTLINE(fuchsia-statically…24 static SaveEndOpCode g_saveEndOpcode = SaveEndOpCode(); // NOLINTNEXTLINE(fuchsia-statically…25 static CharOpCode g_charOpcode = CharOpCode(); // NOLINTNEXTLINE(fuchsia-statically…26 static GotoOpCode g_gotoOpcode = GotoOpCode(); // NOLINTNEXTLINE(fuchsia-statically…27 static SplitNextOpCode g_splitNextOpcode = SplitNextOpCode(); // NOLINTNEXTLINE(fuchsia-statically…29 …SplitFirstOpCode(); // NOLINTNEXTLINE(fuchsia-statically-constructed-ob…30 static MatchOpCode g_matchOpcode = MatchOpCode(); // NOLINTNEXTLINE(fuchsia-statically-constructed…31 static LoopOpCode g_loopOpcode = LoopOpCode(); // NOLINTNEXTLINE(fuchsia-statically-constructed…33 …LoopGreedyOpCode(); // NOLINTNEXTLINE(fuchsia-statically-co…34 static PushCharOpCode g_pushCharOpcode = PushCharOpCode(); // NOLINTNEXTLINE(fuchsia-statically…[all …]
37 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)40 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)43 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
35 // NOLINTBEGIN(fuchsia-statically-constructed-objects)37 // NOLINTEND(fuchsia-statically-constructed-objects)
24 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)26 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
23 // NOLINTBEGIN(fuchsia-statically-constructed-objects)35 // NOLINTEND(fuchsia-statically-constructed-objects)
58 // NOLINTNEXTLINE(readability-identifier-naming, fuchsia-statically-constructed-objects)60 // NOLINTNEXTLINE(readability-identifier-naming, fuchsia-statically-constructed-objects)67 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)69 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)71 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
20 const PtThread PtThread::NONE = PtThread(nullptr); // NOLINT(fuchsia-statically-constructed-object…
36 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)39 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)42 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
208 Thus, as we are required to support multiple languages (both statically and dynamically typed),209 **Panda uses statically-typed bytecode**.211 There may be a concern: Does a statically typed bytecode forbid us to support a dynamically typed213 language to some statically typed instruction set: after all, all native hardware instructions214 sets are "statically-typed" in our terminology.216 There may be another concern: Does a statically-typed bytecode imply statically-typed registers?
129 CpuSet CpuAffinityManager::bestCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)130 CpuSet CpuAffinityManager::middleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)131 CpuSet CpuAffinityManager::bestAndMiddleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)132 CpuSet CpuAffinityManager::weakCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)
48 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)56 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
21 static os::memory::RecursiveMutex g_mtx; // NOLINT(fuchsia-statically-constructed-objects)22 static os::memory::ConditionVariable g_cv; // NOLINT(fuchsia-statically-constructed-objects)
28 // NOLINTBEGIN(fuchsia-statically-constructed-objects)46 // NOLINTEND(fuchsia-statically-constructed-objects)
130 CpuSet CpuAffinityManager::bestCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)131 CpuSet CpuAffinityManager::middleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)132 CpuSet CpuAffinityManager::bestAndMiddleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)133 CpuSet CpuAffinityManager::weakCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)311 CpuSet CpuAffinityManager::bestCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)312 CpuSet CpuAffinityManager::middleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)313 CpuSet CpuAffinityManager::bestAndMiddleCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)314 CpuSet CpuAffinityManager::weakCpuSet_; // NOLINT(fuchsia-statically-constructed-objects)
45 - To improve the application execution performance and security, ArkCompiler JS Runtime statically …47 … Runtime. ArkCompiler JS Runtime directly uses the type information to statically generate inline …51 …perate TS objects in OpenHarmony. ArkCompiler JS Runtime is planned to statically generate a C/C++…
26 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)28 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
9 in runtime does not make sense for the statically typed language. Use ordinary
38 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)44 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
19 // NOLINTNEXTLINE(fuchsia-statically-constructed-objects)
31 static Initializer s_initializer; // NOLINT(fuchsia-statically-constructed-objects)