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1 /*
2  * Copyright © 2019 Collabora Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /** nir_lower_point_size_mov.c
28  *
29  * This pass lowers glPointSize into gl_PointSize, by adding a uniform
30  * and a move from that uniform to VARYING_SLOT_PSIZ. This is useful for
31  * OpenGL ES level hardware that lack constant point-size hardware state.
32  */
33 
34 static void
lower_point_size_mov_after(nir_builder * b,nir_variable * in)35 lower_point_size_mov_after(nir_builder *b, nir_variable *in)
36 {
37    nir_def *load = nir_load_var(b, in);
38    load = nir_fclamp(b, nir_channel(b, load, 0), nir_channel(b, load, 1), nir_channel(b, load, 2));
39    nir_store_output(b, load, nir_imm_int(b, 0),
40                     .io_semantics.location = VARYING_SLOT_PSIZ);
41 }
42 
43 static bool
lower_point_size_mov(nir_builder * b,nir_intrinsic_instr * intr,void * data)44 lower_point_size_mov(nir_builder *b, nir_intrinsic_instr *intr, void *data)
45 {
46    nir_variable *var = NULL;
47    switch (intr->intrinsic) {
48    case nir_intrinsic_store_output:
49    case nir_intrinsic_store_per_vertex_output:
50    case nir_intrinsic_store_per_view_output:
51    case nir_intrinsic_store_per_primitive_output: {
52       nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
53       if (sem.location != VARYING_SLOT_PSIZ)
54          return false;
55       break;
56    }
57    default:
58       return false;
59    }
60    b->cursor = nir_after_instr(&intr->instr);
61    lower_point_size_mov_after(b, data);
62    if (var && !var->data.explicit_location)
63       nir_instr_remove(&intr->instr);
64    return true;
65 }
66 
67 bool
nir_lower_point_size_mov(nir_shader * shader,const gl_state_index16 * pointsize_state_tokens)68 nir_lower_point_size_mov(nir_shader *shader,
69                          const gl_state_index16 *pointsize_state_tokens)
70 {
71    assert(shader->info.stage != MESA_SHADER_FRAGMENT &&
72           shader->info.stage != MESA_SHADER_COMPUTE);
73    assert(shader->info.io_lowered);
74 
75    bool progress = false;
76    nir_metadata preserved = nir_metadata_control_flow;
77    nir_variable *in = nir_state_variable_create(shader, glsl_vec4_type(),
78                                                 "gl_PointSizeClampedMESA",
79                                                 pointsize_state_tokens);
80    if (shader->info.outputs_written & VARYING_BIT_PSIZ) {
81       progress = nir_shader_intrinsics_pass(shader, lower_point_size_mov, preserved, in);
82    } else {
83       nir_function_impl *impl = nir_shader_get_entrypoint(shader);
84       nir_builder b = nir_builder_at(nir_before_impl(impl));
85 
86       lower_point_size_mov_after(&b, in);
87       shader->info.outputs_written |= VARYING_BIT_PSIZ;
88       progress = true;
89       nir_metadata_preserve(impl, preserved);
90    }
91    return progress;
92 }
93