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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_DYNAMIC_ENVIRONMENT_BLENDER_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_DYNAMIC_ENVIRONMENT_BLENDER_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <base/containers/vector.h>
22 #include <base/math/vector.h>
23 #include <core/ecs/component_struct_macros.h>
24 #include <core/ecs/entity.h>
25 #include <core/ecs/intf_component_manager.h>
26 
27 CORE3D_BEGIN_NAMESPACE()
28 #endif
29 
30 BEGIN_COMPONENT(IDynamicEnvironmentBlenderComponentManager, DynamicEnvironmentBlenderComponent)
31 
32     /** Entities containing EnvironmentComponents that are pushed to camera buffers and can be blended.
33      *  Controls indirect and environment lighting. Currently there is a limit of 4 blend environments.
34      */
35     DEFINE_PROPERTY(BASE_NS::vector<CORE_NS::Entity>, environments, "Environments", 0,)
36 
37     /** Environment blend weights in a Vec4(Vector4).
38      *  Each component of the vector decides weight in the total of 100% blend (for example vec4(0.25f, 0.75f, 0, 0)
39      *  would result in environment1 having the weight of 25% and environment2 having 75%).
40      */
41     DEFINE_PROPERTY(BASE_NS::Math::Vec4, entryFactor, "Entry Factor", 0, ARRAY_VALUE(0.0f, 0.0f, 0.0f, 0.0f))
42 
43     /** Environment blend interpolator target values as Vec4.
44      *  Each vector4 component acts as a weight (for example entry of 0.25, 0.25, 0.25, 0.25 with switch of 0.9, 0, 0, 0
45      *  would make entry of 0.9, 0.033, 0.033, 0.033)
46      *  Can also be set as full 100% (The values form full 1.0).
47      *  User is responsible for keeping the 100% value (Total not exceeding 100%).
48      */
49     DEFINE_PROPERTY(BASE_NS::Math::Vec4, switchFactor, "Switch Factor", 0, ARRAY_VALUE(0.0f, 0.0f, 0.0f, 0.0f))
50 
51 END_COMPONENT(IDynamicEnvironmentBlenderComponentManager, DynamicEnvironmentBlenderComponent,
52     "0e1d7883-4609-427e-a05c-9aa7ad42e188")
53 #if !defined(IMPLEMENT_MANAGER)
54 CORE3D_END_NAMESPACE()
55 #endif
56 
57 #endif
58