1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(API_3D_ECS_COMPONENTS_GRAPHICS_STATE_COMPONENT_H) || defined(IMPLEMENT_MANAGER) 17 #define API_3D_ECS_COMPONENTS_GRAPHICS_STATE_COMPONENT_H 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/namespace.h> 21 #include <base/containers/string.h> 22 #include <core/ecs/component_struct_macros.h> 23 #include <core/ecs/intf_component_manager.h> 24 #include <core/property/scoped_handle.h> 25 #include <render/device/pipeline_state_desc.h> 26 27 CORE3D_BEGIN_NAMESPACE() 28 #endif 29 /** 30 * Graphics state component simplifies changes to the graphics states. Entity owning the component can be assigned as a 31 * MaterialComponent's graphics state. 32 */ 33 BEGIN_COMPONENT(IGraphicsStateComponentManager, GraphicsStateComponent) 34 35 /** Graphics state. 36 */ 37 DEFINE_PROPERTY(RENDER_NS::GraphicsState, graphicsState, "Graphics State", 0, VALUE()) 38 39 /** Render slot in which the state will be used. If empty default material render slot will be used. 40 */ 41 DEFINE_PROPERTY(BASE_NS::string, renderSlot, "Render Slot", 0, VALUE()) 42 43 END_COMPONENT(IGraphicsStateComponentManager, GraphicsStateComponent, "6c1c672f-162b-4ae1-95d5-2be474ef835c") 44 #if !defined(IMPLEMENT_MANAGER) 45 CORE3D_END_NAMESPACE() 46 #endif 47 #endif // API_3D_ECS_COMPONENTS_GRAPHICS_STATE_COMPONENT_H 48