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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_WORLD_MATRIX_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_WORLD_MATRIX_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <base/math/matrix.h>
22 #include <core/ecs/component_struct_macros.h>
23 #include <core/ecs/intf_component_manager.h>
24 
25 CORE3D_BEGIN_NAMESPACE()
26 #endif
27 /** World Matrix component is used to store the final world-space transformation of the object and can be used for
28  * example in rendering.
29  */
30 BEGIN_COMPONENT(IWorldMatrixComponentManager, WorldMatrixComponent)
31 
32     /** World space transformation of the object.
33      */
34     DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
35     /** World space transformation of the object from the previous frame.
36      */
37     DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, prevMatrix, "Previous World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
38 
39 END_COMPONENT(IWorldMatrixComponentManager, WorldMatrixComponent, "4f76b9cc-4586-434d-a4dd-3bd115188d48")
40 #if !defined(IMPLEMENT_MANAGER)
41 CORE3D_END_NAMESPACE()
42 #endif
43 
44 #endif
45