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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef NATIVEXCOMPONENT_EGLCONST_H
17 #define NATIVEXCOMPONENT_EGLCONST_H
18 #include <EGL/egl.h>
19 #include <EGL/eglext.h>
20 #include <GLES3/gl3.h>
21 
22 const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
23 
24 /**
25  * Program error.
26  */
27 const GLuint PROGRAM_ERROR = 0;
28 
29 /**
30  * Position error.
31  */
32 const GLint POSITION_ERROR = -1;
33 
34 /**
35  * Default x position.
36  */
37 const int DEFAULT_X_POSITION = 0;
38 
39 /**
40  * Default y position.
41  */
42 const int DEFAULT_Y_POSITION = 0;
43 
44 /**
45  * Gl red default.
46  */
47 const GLfloat GL_RED_DEFAULT = 0.0;
48 
49 /**
50  * Gl green default.
51  */
52 const GLfloat GL_GREEN_DEFAULT = 0.0;
53 
54 /**
55  * Gl blue default.
56  */
57 const GLfloat GL_BLUE_DEFAULT = 0.0;
58 
59 /**
60  * Gl alpha default.
61  */
62 const GLfloat GL_ALPHA_DEFAULT = 1.0;
63 
64 /**
65  * Pointer size.
66  */
67 const GLint POINTER_SIZE = 2;
68 
69 /**
70  * Triangle fan size.
71  */
72 const GLsizei TRIANGLE_FAN_SIZE = 4;
73 
74 /**
75  * Fifty percent.
76  */
77 const float FIFTY_PERCENT = 0.5;
78 
79 /**
80  * Position handle name.
81  */
82 const char POSITION_NAME[] = "a_position";
83 
84 /**
85  * numeric value 0.
86  */
87 const int NUM_0 = 0;
88 
89 /**
90  * numeric value 4.
91  */
92 const int NUM_4 = 4;
93 
94 /**
95  * Background color #f4f4f4.
96  */
97 const GLfloat BACKGROUND_COLOR[] = {244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f};
98 
99 /**
100  * Background color #ffffff00.
101  */
102 const GLfloat TRANSPARENT_COLOR[] = {255.0f / 255, 255.0f / 255, 255.0f / 255, 0.0f};
103 
104 /**
105  * Draw color #7E8FFB.
106  */
107 const GLfloat DRAW_COLOR[] = {126.0f / 255, 143.0f / 255, 251.0f / 255, 1.0f};
108 
109 /**
110  * Change color #92D6CC.
111  */
112 const GLfloat CHANGE_COLOR[] = {146.0f / 255, 214.0f / 255, 204.0f / 255, 1.0f};
113 
114 /**
115  * Background area.
116  */
117 const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f};
118 
119 const EGLint ATTRIB_LIST[] = {
120     // Key,value.
121     EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
122     EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
123     // End.
124     EGL_NONE};
125 
126 const EGLint CONTEXT_ATTRIBS[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
127 
128 /**
129  * Vertex shader.
130  */
131 const char VERTEX_SHADER[] = "#version 300 es\n"
132                              "layout(location = 0) in vec4 a_position;\n"
133                              "layout(location = 1) in vec4 a_color;   \n"
134                              "out vec4 v_color;                       \n"
135                              "void main()                             \n"
136                              "{                                       \n"
137                              "   gl_Position = a_position;            \n"
138                              "   v_color = a_color;                   \n"
139                              "}                                       \n";
140 
141 /**
142  * Fragment shader.
143  */
144 const char FRAGMENT_SHADER[] = "#version 300 es\n"
145                                "precision mediump float;                  \n"
146                                "in vec4 v_color;                          \n"
147                                "out vec4 fragColor;                       \n"
148                                "void main()                               \n"
149                                "{                                         \n"
150                                "   fragColor = v_color;                   \n"
151                                "}                                         \n";
152 #endif // NATIVEXCOMPONENT_EGLCONST_H
153