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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef NATIVEXCOMPONENT_EGLRENDER_H
17 #define NATIVEXCOMPONENT_EGLRENDER_H
18 
19 #include "EGLConst.h"
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <EGL/eglplatform.h>
23 #include <GLES3/gl3.h>
24 #include <string>
25 
26 class EGLRender {
27 public:
28     bool SetUpEGLContext(void *window);
29     void SetEGLWindowSize(int width, int height);
30     void DrawStar(bool drawColor);
31     void DestroySurface();
32     void Clear();
33 
34     std::string xcomponentId;
35     EGLNativeWindowType eglWindow_;
36 
37     EGLDisplay eglDisplay_ = EGL_NO_DISPLAY;
38     EGLConfig eglConfig_ = EGL_NO_CONFIG_KHR;
39     EGLSurface eglSurface_ = EGL_NO_SURFACE;
40     EGLContext eglContext_ = EGL_NO_CONTEXT;
41     GLuint program_;
42     int width_ = 0;
43     int height_ = 0;
44 
45 private:
46     GLint PrepareDraw();
47     bool ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[]);
48 };
49 #endif // NATIVEXCOMPONENT_EGLRENDER_H
50