1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GL4_API_TEST_H 17 #define GL4_API_TEST_H 18 #include <EGL/egl.h> 19 #include <EGL/eglext.h> 20 #include <EGL/eglplatform.h> 21 #include <GL/gl.h> 22 #include <GL/glext.h> 23 #include <GL/glcorearb.h> 24 25 #define SUCCESS 0 26 #define FAILED (-1) 27 class Gl4ApiTest { 28 public: 29 bool InitContext(void* window); 30 void Release(); 31 32 GLenum GLTextureARBAbnormal(); 33 GLenum GLBufferARBAbnormal(); 34 GLenum GLUniformARBAbnormal(); 35 GLenum GLUniformMatrixARBAbnormal(); 36 37 private: 38 EGLNativeWindowType eglWindow = nullptr; 39 EGLDisplay eglDisplay = EGL_NO_DISPLAY; 40 }; 41 #endif 42