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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26 
27 using SubjectIndex = size_t;
28 
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37     BindingChanged,
38 
39     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40     // storage.
41     ContentsChanged,
42 
43     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44     // flag indicates to call syncState before next use.
45     DirtyBitsFlagged,
46 
47     // Generic state change message. Used in multiple places for different purposes.
48     SubjectChanged,
49 
50     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51     // gl::VertexArray, into gl::Context. Used to track validation.
52     SubjectMapped,
53     SubjectUnmapped,
54     // Indicates a bound buffer was reallocated when it was mapped, to prevent having to flush
55     // pending commands and waiting for the GPU to become idle.
56     InternalMemoryAllocationChanged,
57 
58     //cve-2022-0297 angle
59     // Indicates that a buffer's storage has changed. Used to prevent use-after-free error. (Vulkan)
60     BufferVkStorageChanged,
61 
62     // Indicates an external change to the default framebuffer.
63     SurfaceChanged,
64 
65     // Indicates a separable program's textures or images changed in the ProgramExecutable.
66     ProgramTextureOrImageBindingChanged,
67     // Indicates a separable program was successfully re-linked.
68     ProgramRelinked,
69     // Indicates a separable program's sampler uniforms were updated.
70     SamplerUniformsUpdated,
71 
72     // Indicates a Storage of back-end in gl::Texture has been released.
73     StorageReleased,
74 
75     // Indicates that all pending updates are complete in the subject.
76     InitializationComplete,
77 };
78 
79 // The observing class inherits from this interface class.
80 class ObserverInterface
81 {
82   public:
83     virtual ~ObserverInterface();
84     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
85 };
86 
87 class ObserverBindingBase
88 {
89   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)90     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
91         : mObserver(observer), mIndex(subjectIndex)
92     {}
~ObserverBindingBase()93     virtual ~ObserverBindingBase() {}
94 
getObserver()95     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()96     SubjectIndex getSubjectIndex() const { return mIndex; }
97 
onSubjectReset()98     virtual void onSubjectReset() {}
99 
100   private:
101     ObserverInterface *mObserver;
102     SubjectIndex mIndex;
103 };
104 
105 constexpr size_t kMaxFixedObservers = 8;
106 
107 // Maintains a list of observer bindings. Sends update messages to the observer.
108 class Subject : NonCopyable
109 {
110   public:
111     Subject();
112     virtual ~Subject();
113 
114     void onStateChange(SubjectMessage message) const;
115     bool hasObservers() const;
116     void resetObservers();
117 
addObserver(ObserverBindingBase * observer)118     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
119     {
120         ASSERT(!IsInContainer(mObservers, observer));
121         mObservers.push_back(observer);
122     }
123 
removeObserver(ObserverBindingBase * observer)124     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
125     {
126         ASSERT(IsInContainer(mObservers, observer));
127         mObservers.remove_and_permute(observer);
128     }
129 
130   private:
131     // Keep a short list of observers so we can allocate/free them quickly. But since we support
132     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
133     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
134 };
135 
136 // Keeps a binding between a Subject and Observer, with a specific subject index.
137 class ObserverBinding final : public ObserverBindingBase
138 {
139   public:
140     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
141     ~ObserverBinding() override;
142     ObserverBinding(const ObserverBinding &other);
143     ObserverBinding &operator=(const ObserverBinding &other);
144 
145     void bind(Subject *subject);
146 
reset()147     ANGLE_INLINE void reset() { bind(nullptr); }
148 
149     void onStateChange(SubjectMessage message) const;
150     void onSubjectReset() override;
151 
getSubject()152     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
153 
assignSubject(Subject * subject)154     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
155 
156   private:
157     Subject *mSubject;
158 };
159 
160 }  // namespace angle
161 
162 #endif  // LIBANGLE_OBSERVER_H_
163