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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef MY_X_COMPONENT_VEC3_H
16 #define MY_X_COMPONENT_VEC3_H
17 
18 
19 class Vector3 {
20 public:
Vector3(float x,float y,float z)21     Vector3(float x, float y, float z) : dataX(x), dataY(y), dataZ(z) {}
22 
23     static Vector3 Add(Vector3 lhs, Vector3 rhs);
24     static Vector3 Add(Vector3 lhs, float rhs);
25     static Vector3 Subtract(Vector3 lhs, Vector3 rhs);
26     static Vector3 Subtract(Vector3 lhs, float rhs);
27     static Vector3 Multiply(Vector3 lhs, Vector3 rhs);
28     static Vector3 Multiply(Vector3 lhs, float rhs);
29     static Vector3 Divide(Vector3 lhs, Vector3 rhs);
30     static Vector3 Divide(Vector3 lhs, float rhs);
31     static Vector3 Distance(Vector3 lhs, Vector3 rhs);
32     static float Dot(Vector3 lhs, Vector3 rhs);
33     static Vector3 Cross(Vector3 lhs, Vector3 rhs);
34     static float Length(Vector3 lhs);
35     static Vector3 Normalize(Vector3 lhs);
36 
37     float GetDataX();
38     void SetDataX(float dataX);
39     float GetDataY();
40     void SetDataY(float dataY);
41     float GetDataZ();
42     void SetDataZ(float dataZ);
43 
44 private:
45     float dataX;
46     float dataY;
47     float dataZ;
48 };
49 #endif // MY_X_COMPONENT_VEC3_H