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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/animation/animation_pub.h"
17 
18 namespace {
19 const char* g_animationInterfaceNames[4] = {
20     "animation",
21     "animateTo",
22     "animateToImmediately",
23     "keyframeAnimateTo",
24 };
25 std::atomic<int32_t> g_animationCount = 0;
26 }
27 
28 namespace OHOS::Ace {
GetAnimationInterfaceName(AnimationInterface interfaceName)29 const char* GetAnimationInterfaceName(AnimationInterface interfaceName)
30 {
31     if (interfaceName < AnimationInterface::ANIMATION
32         || interfaceName > AnimationInterface::KEYFRAME_ANIMATE_TO) {
33         return nullptr;
34     }
35     return g_animationInterfaceNames[static_cast<int32_t>(interfaceName)];
36 }
37 
GetAnimationFinishCount()38 int32_t GetAnimationFinishCount()
39 {
40     return g_animationCount++;
41 }
42 } // namespace OHOS::Ace
43