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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SHADERS__COMMON__DOTFIELD_SIMULATION_COMMON_H
17 #define SHADERS__COMMON__DOTFIELD_SIMULATION_COMMON_H
18 
19 #include "render/shaders/common/render_compatibility_common.h"
20 
21 struct DotfieldSimulationPushConstantStruct {
22     uvec4 indices;
23     vec4 pos;
24     vec4 direction;
25 };
26 
27 struct DotfieldMaterialPushConstantStruct {
28     uvec4 indices;
29     vec4 time;
30     uvec4 colors;
31     mat4 worldMatrix;
32 };
33 
34 #endif // SHADERS__COMMON__DOTFIELD_SIMULATION_COMMON_H
35