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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components/common/properties/animatable_color.h"
17 
18 #include "core/event/ace_event_helper.h"
19 #include "core/pipeline/pipeline_context.h"
20 
21 namespace OHOS::Ace {
22 
23 AnimatableColor::AnimatableColor() = default;
AnimatableColor(uint32_t value,const AnimationOption & option)24 AnimatableColor::AnimatableColor(uint32_t value, const AnimationOption& option) : Color(value)
25 {
26     animationOption_ = option;
27 }
28 
AnimatableColor(const Color & color,const AnimationOption & option)29 AnimatableColor::AnimatableColor(const Color& color, const AnimationOption& option) : Color(color.GetValue())
30 {
31     animationOption_ = option;
32 }
33 
34 AnimatableColor::~AnimatableColor() = default;
35 
SetContextAndCallback(const WeakPtr<PipelineContext> & context,const RenderNodeAnimationCallback & callback)36 void AnimatableColor::SetContextAndCallback(
37     const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callback)
38 {
39     context_ = context;
40     animationCallback_ = callback;
41 }
42 
operator =(const AnimatableColor & newColor)43 AnimatableColor& AnimatableColor::operator=(const AnimatableColor& newColor)
44 {
45     SetAnimationOption(newColor.GetAnimationOption());
46     auto pipelineContext = context_.Upgrade();
47     if (!pipelineContext || !animationCallback_) {
48         SetValue(newColor.GetValue());
49         return *this;
50     }
51     AnimationOption explicitAnim = pipelineContext->GetExplicitAnimationOption();
52     if (explicitAnim.IsValid()) {
53         SetAnimationOption(explicitAnim);
54         AnimateTo(newColor.GetValue());
55     } else if (animationOption_.IsValid()) {
56         AnimateTo(newColor.GetValue());
57     } else {
58         ResetController();
59         SetValue(newColor.GetValue());
60     }
61     isFirstAssign_ = false;
62     return *this;
63 }
64 
AnimateTo(uint32_t endValue)65 void AnimatableColor::AnimateTo(uint32_t endValue)
66 {
67     if (isFirstAssign_) {
68         isFirstAssign_ = false;
69         SetValue(endValue);
70         return;
71     }
72     if (GetValue() == endValue) {
73         return;
74     }
75     ResetController();
76     if (!animationController_) {
77         animationController_ = CREATE_ANIMATOR(context_);
78     }
79 
80     RefPtr<CurveAnimation<Color>> colorAnimation =
81         AceType::MakeRefPtr<CurveAnimation<Color>>(Color(GetValue()), Color(endValue), animationOption_.GetCurve());
82     colorAnimation->AddListener(std::bind(&AnimatableColor::OnAnimationCallback, this, std::placeholders::_1));
83 
84     animationController_->AddInterpolator(colorAnimation);
85     auto onFinishEvent = animationOption_.GetOnFinishEvent();
86     if (onFinishEvent) {
87         animationController_->AddStopListener([onFinishEvent, weakContext = context_] {
88             auto context = weakContext.Upgrade();
89             if (context) {
90                 context->PostAsyncEvent(onFinishEvent, "ArkUIAnimatableColorFinishEvent");
91             } else {
92                 LOGE("the context is null");
93             }
94         });
95     }
96     animationController_->SetDuration(animationOption_.GetDuration());
97     animationController_->SetStartDelay(animationOption_.GetDelay());
98     animationController_->SetIteration(animationOption_.GetIteration());
99     animationController_->SetTempo(animationOption_.GetTempo());
100     animationController_->SetAnimationDirection(animationOption_.GetAnimationDirection());
101     animationController_->SetFillMode(FillMode::FORWARDS);
102     animationController_->SetAllowRunningAsynchronously(animationOption_.GetAllowRunningAsynchronously());
103     animationController_->Play();
104 }
105 
ResetController()106 void AnimatableColor::ResetController()
107 {
108     if (animationController_) {
109         if (!animationController_->IsStopped()) {
110             animationController_->Stop();
111         }
112         animationController_->ClearInterpolators();
113         animationController_->ClearAllListeners();
114         animationController_.Reset();
115     }
116 }
117 
OnAnimationCallback(const Color & color)118 void AnimatableColor::OnAnimationCallback(const Color& color)
119 {
120     SetValue(color.GetValue());
121     if (animationCallback_) {
122         animationCallback_();
123     }
124 }
125 
126 } // namespace OHOS::Ace
127